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[PC, Steam] Black Mesa - $11.58 (Was $28.95) @ Steam Store

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Back to the all time low as part of the steam summer sale.

Edit: apologies, not the all time low…

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  • +8

    Well worth it at $11.58 oh man the memories 👍

    • +1

      Definitely worth it. They've done such a great job, shame it took so long but they really did do a lot of great work, added a heap of custom code and the maps are stunning.

      Full props to the team who worked on Black Mesa.

  • +1

    Is it finished?

    • +8

      Sure is. Zen levels are good, but lengthy.

      • +2

        Zen is ass, wayyyyyy too long

        • +3

          I agree that they’re long (perhaps too long) but thought they were great personally. Some of the alien machinery changes the impression of Xen tech from the original though.

    • +1

      yes, all finished

    • +2

      Yes it is, it was fully feature complete late last year.

  • nice is this just the original half life with better graphics and some changed levels?

    • +4

      some changed levels is a bit of an understatement, the xen section of the game has been totally reworked

    • +1

      It’s a full remake/reimagining of the original game, but it does a great job of recreating the impression of the original in most cases, and most scenes and rooms and gameplay are recreated to varying but mostly high degrees of similarity.

      Imho it’s well worth playing both if you have the time and aren’t bothered by old games (probably not close together as that would get repetitive), but if not, Black Mesa will give you all the necessary story and most of the feeling of the original.

      • +2

        Thanks for the detailed reply. Downloading 13gb as we speak, this is literally 100 times the size of the original half life at 143mb.

        Pales compared to call of duty updates…….

        • +1

          How inefficient have they managed to make COD… are they even trying?

          • +2

            @WhyAmICommenting: Don’t you understand that the bigger a game is, the more valuable it is? By inflating the file size to the approximate equivalent of two SSDs they reduce the cost per kilobyte, greatly benefiting consumers.

        • +1

          Wow, only 143mb? I wonder why they didn't choose to utilise the full capacity of a CD. It could have been 3 times that size easily.

          Anyway, I really miss the days when games would come out for PC and PC only, and console releases were often years later and just an afterthought. Developers back then didn't care that consoles weren't powerful enough, they had the guts to push the PC to the limits - something that just doesn't happen today. Crysis was probably the last game that did that.

  • +5

    arrh the memories all right.. will a game ever have a bigger impact?? nothing has come close yet

    • +2

      Plenty of games have had a huge impact on the industry, not one game's impact is larger than another

      • +2

        If there's a game that ever have the title of biggest impact, it's either the original super Mario or Minecraft, games that informs the whole industry for decades to come.

        • +4

          yes plenty of games have had a huge impact..but HL1 changed PC gaming especially FPS for ever. 22 years later and we are still playing mods that started with HL modding community.

          minencraft lol.

          • +2

            @bugman: Half Life definitely shaped many parts of the FPS genre for sure.

            While I'm not a Minecraft player (never touched it), there's no denying that it's arguable had one of the biggest impacts on the industry.

            • @mudkipz: There's so many that have been impactful. GTA3 for example is another significant game.

          • +1

            @bugman: I thought maybe doom or quake. Each of the HL games have been amazing. Can't wait for HL3….

            • +3

              @Caped Baldy: Upon seeing your "location", I can understand why you still have hope that Valve can count to 3… =9

          • @bugman: You can laugh at Minecraft, but Half life will need to also include the impact of Steam and Gold Engine in order to even match Minecraft's influence on the gaming industry. "Hardcore" players playing with candy crushers, indie being a respected scene, 2 new genres, normalise procedural generation and crafting, and a new generation of devs. Heck, it's still influencing kids today as defaulr babysitter.

            And playing mods from source engine? Try the most popular games of current today are offsprings of Minecraft and Arma. Battle Royale are mods from those 2 games.

            • +1

              @Wonderfool: I think you maybe confusing success with impact. Yes minecraft was hugely successful and it did have some impact? some but not huge.

              You mentioned Mods from minecraft you do know HL was where mods exploded! Valve where the first company to make it available (using dev tool box) and encouraged mod to HL. That is real impact.. Without HL mod scene would be very different
              scripted story sequences that is used in almost every single game today….this did not happen before HL. How many games have you using building blocks? a handful of minecraft clones? other than that?

              and you are arguing under a deal for Steam…which without HL wouldn't even exist.

              • @bugman: No no, you're under estimating Minecraft's impact. It legit opened the door to the casual market. You legit will get bullied today for having the wrong skin in fortnite and Minecraft. I'm not even kidding. Many parents today are far more accepting of games because of Minecraft. Gaming is the highest grossing entertainment even before covid, because Minecraft opened the door that not even Nintendo was able to.

                And yes, HL did create mod culture, and PC purchase culture (by extension of steam). But, for the kids after us, Minecraft mods were their source engine, and they can play death run on their mums iphone. It was their way of entering the modding scene, and eventually became devs themselves. Seriously, many mods are much larger than you think, like I said, whole genres came from Minecraft, like how Hunger game mods eventually became battle Royale.

                Minecraft created Indie culture as it is today, on all platform. Everyone is willing to chase that dream because Minecraft led the way, and told everyone that you can make large games with small teams with the crafting and survival game mechanics. Roguelikes, while existed before, boomed after Minecraft came onto the scene, and became the dominant indie genre. Gathering-crafting is in every rpg today, even in AAA title.

                My game is more important than your game, damnit! I will die on this hill!

                • @Wonderfool: to be honest it probably has more to do with the games people grew up with… do you now the shit i played before half life,…yeah im old…
                  also not sure where you get that minecraft invented crafting but it it did do it very well…ill give it that….

                  you are arguing under a deal of a remake of HL..thats how much we love this game..give me my HEV SUIT and i die on this hill …

                  • @bugman: I grew up with gold engine! Heck, I came out of the womb of ID tech! I'm your age, except that I was also part of the community to see how Minecraft became a sensation even before it left Alpha.

                    So, it doesn't matter if this is a HF post. I'm still gonna shill for a kids game that my cousin played more than me haha.

          • +3

            @bugman: Duke nukem 3d was a smash hit fps. But quake 1 really did reinvent the fps genre, it was the first fps to have 3d polygon models in game.

            With all the expansion games to half life you can say that half life played like a Stephen king novel

          • @bugman: Half Life was indeed a landmark title, but if you are looking at the game on its own and not the mods that spawned off it, I’d argue that Goldeneye which shipped a year earlier was as important a title. One of the big things HL did was set a game in a realistic believable environment, something Goldeneye did earlier. Goldeneye also did this on a console which to that point really hadn’t been the place to go play a top tier FPS.

            I’d also say Doom is in most people’s books the most important FPS release. I’d throw Modern Warefare and PUBG as two other hugely influential releases even if neither are necessarily my thing.

            Counter strike deserves a mention, which is obviously a HL1 mod.

            So yeah, I wouldn’t say HL1 is by far and away the most important FPS release, although it ranks up there. It’s my favourite game of all time potentially, but there’s without doubt other FPS that have been hugely important for their own reasons.

            If you go beyond FPS then you have stacks of titles to consider such as the original Mario Bros, Mario 64, Zelda Link to the Past, Starcraft (for certain regions), original Donkey Kong, Sonic (and what that did for Sega), and heaps more that I’m overlooking.

        • Agree, it's gotta be atleast Minecraft.

        • +1

          might as well mention doom or wolf 3d

          Half life 3 is the most famous game that never happened, I think

    • +1

      HL2 was a pretty decent game physics and all !!

    • I think Quake had a bigger impact on FPS games for a lot of reasons - Carmack's tech and the truly awesome online multiplayer deathmatch experience and eveything that followed with the community and open source ideals of id/Carmack.

      Half Life created a FPS that could also be a great story, which wasn't being done at the time, or I should say, wasn't being done well at the time. Half Life was a key player in the history of video games, for sure.

  • +1

    thank you one punch santa

    been waiting for this for eternity

    • :D

      Same. Never bothered to play it by the time I had a decent rig and then it was pretty outdated.

      • I got Control from Epic for free, then a few cool games on GOG and now this

        it's like Christmas, birthday and wedding anniversary at the same time!

        goddamit

  • +1

    Saw it this morning. Definitely grabbing it at this price!

  • +3

    Fantastic rework, highly recommended.

  • +3

    Yep if you're a fan of Half-Life this is definetly worth a play through, it's great.
    If you haven't played Half-Life before, please get this!

  • +1

    Does it have any kind of co-op? Split-screen or online

    • There's a co-op mod but its very shabby.

  • +1

    They're waiting for you, Gordon. In the test chamberrrr.

  • +2

    Argh!!! Too many games to play!

  • Finished this a week ago. Really good. Recommended at this price.

  • Still not as low as in 2017 or 2018 but I guess it's lower than its usual sales

  • So should we play this if we already the half life game? My brother has it but he doesn’t know which one to play: this original half life game or this black messa game?

    Some people are saying they’re essentially the same game, but honestly, it seems points to play both if you have limited time?

    • +2

      If it’s your first time I’d probably go with this unless you really want to experience gaming as it was in 1998. This will feel more modern. If it’s your first time you won’t have the benefit of nostalgia when playing the original so there’s a risk it’ll feel very dated. The games still perfectly playable mind you.

  • how does this compared to Half Life 1 which came out almost 24 years ago?

  • +1

    My 13yo bought "half life goty" at the salvos the other day lol. I already had them on Steam but he thought it was cool.

  • I thoroughly enjoyed this game. The only frustrations for me was a glitch near the last level where you have to use the console to manually turn off the amount of barrels coming out on the conveyer belts or the game keeps crashing. That, and the fact that I just couldn't get surround sound to work were the only 2 minor let downs for me.

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