The Power of Psychology: How Gaming Helps Fight Cancer

Scientists and developers working for an organisation known as HopeLab have come up with a rather unique means of fighting cancer: they've developed a video game. The idea of the title - known as Re-Mission - was to grant young sufferers of the disease a modicum of hope; to help them forget their illness, if only for a little while; it was meant to make them feel empowered, hopeful, and encouraged. The premise of the game was simple: they controlled intelligent nano-bots, programmed to launch precise, surgical strikes against the disease. The game was a smashing success.

In light of how well their last attempt worked, the team has produced a sequel designed for mobile devices.Re-Mission 2 consists of six separate games, all accessible through iPad or within a browser. Each game deals with a different facet of cancer and its treatment.

Taken together, the titles provide knowledge that will make patients - and their parents - far likelier to adhere to their treatments. Though gameplay most certainly doesn't lead directly to remission - such false statements could land HopeLab in a great deal of hot water - the games are definitely linked to recovery in some small way: a study carried out with participation from West Virginia University revealed that patients who played the games took a far more active role in their treatment.In short, they were motivated to take charge.
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Comments

  • +1

    Interesting concept!

    But please source your articles: link

    • +1

      Thanks for the link:) I got it as a printout from one of the other moms.

  • reminds me of the Lover's stage in Jojo on PS1.
    actually IIRC the idea behind this game has been around for quite a while, but now with the ubiquity of portable computing devices it's probably more viable for patients to have them at their bedside.

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