This was posted 11 years 4 months 20 days ago, and might be an out-dated deal.

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GMG: Hitman Absolution ($32.50) after Coupon

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This is a NEW sale and NOT a duplicate. Today only.

This game requires a free Steam account to play.

HITMAN: ABSOLUTION follows The Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.

See the world through the eyes of Agent 47. Predict an enemy’s likely patrol path. Observe the environment looking for ways to escape, weapons to use or shortcuts to take. Use your Instinct to blend in among enemies’ ranks or impersonate people to hide in plain sight. Or be more aggressive and engage in Point-Shooting - a new feature, giving the player a last-stand chance to taking down multiple opponents.

My Refer-a-Friend: http://www.greenmangaming.com/?gmgr=cerepupe (we both get $2 credit towards our next purchase)

Note: I did have the new "coupon week" sale posted but for whatever reason it got deleted. Sale starts today, two games per day with separate codes for each. Off to the Gold Coast so whoever wants to post the daily deals please enjoy the refer-a-friend.

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  • Really great game. One of my favourite stealth games… ever.

    • I'm finding it hard to get into, and I was quite a fan of Hitman: Blood Money. Maybe I just need to give it another chance.

      • IMO it poops all over Blood Money - which was a good game. Absolution seems (and is) a lot more open ended in the way you attack each level. It's a lot like Dishonored in that sense.

        • That's funny, I got the impression that it's somewhat more linear (and not just the library-type missions, either, which annoyed me).

          The Challenges and scoring system also annoyed me; I enjoyed it when I wasn't judged for killing civilians, or not hiding the bodies properly (not advisable, of course, but still). Now it seems they're trying to tell you that there's a right way to go about it, as opposed to any way I damned well please (more realistic, sure, but somewhat defeats the purpose of the open levels). All that said, I wasn't terribly far in before I gave up.

          I also preferred the map over Instinct. I could actually plan out my actions far in advance, whereas with Instinct, it's short term planning and improvisation (and you get no landscape features, which you would think an assassin would have).

          On the other hand, I do quite like Dishonored, even if it does get a tad repetitive at times.

        • It's a weird sort of open-endedness. Yes it's totally linear in the sense that you have a finite space to work in and you have to get from point A to point B but there are so many ways to can get from point A to point B. The last part of the library level annoyed me too haha.

          If my memory serves me correctly - weren't you always penalised on your mission score card if you killed innocents with reckless abandon? (At least in Silent Assassin and Blood Money - I haven't played more than a few minutes of the first). I don't see all that much difference except that Absolution attached a point value and updates your score in real time. You don't have to worry about the score if you don't want to - there aren't any "roadblocks" - i.e. "You need xxxxx points to advance to the next level". It's ancillary to the story. I also like the Challenges - they are just extra achievements that you can either strive for or completely ignore.

          At first I missed the map, and thought - like you - that it was a bit stupid that the super-master-assassin Agent 47 didn't have one like he did in the previous games. However I soon discovered that the story in this game is very different to the preceding games. In Hitman 1-3 you are working for the Agency, being briefed and debriefed by Diana before and after each mission. You are given intel like photos of targets and maps and the like and set out on your merry way. In Absolution however, Diana… isn't much help to you any more and you are on the run with no sort of "hub" area. You don't have time to track down maps of areas, you have to rely on your, well, Instinct.

          I'm not trying to change your opinion of Absolution - there is obviously something about it that doesn't sit right with you - I just enjoy chatting about games :)

          I also quite liked Dishonored - though Blink was waaaaay overpowered. Which is probably a source of a lot of the repetition.

        • +1

          I understand the reasoning behind all the changes to gameplay, and I respect the fact that they're attempting to make the franchise more story-driven. I'm just not a fan of how they implemented these changes. A bit of a catch-22, really.

          Ah, I'd forgotten about the score at the end. I guess the main factor in my discomfort towards the score is the fact that it update in real time, and is always present. I can be somewhat obsessive, and even a slight detraction in the score can lead me to reload a previous save and try again. Doesn't sound like such a bad thing, but it gets quite frustrating trying again and again to find the perfect way through the first time. I wouldn't be so opposed to the idea if it only appeared on a second or third playthrough, when you are attempting perfection where you otherwise failed, but at first, when I'm trying to familiarise myself with the map, the objective and the mechanics, it annoyingly looms overhead. shrug, personal thing, I suppose.

          A minor additional point: it slightly kills the suspense. I remember whilst playing Blood Money it was fairly exciting at the end, after trying for a perfect playthrough, to find your score and ranking (Silent Assassin :-D). Now, however, it just tells you straight out where you went wrong and why, taking the suspense and the thought out of perfection.

          The Challenges annoy me in the same way. Even if I do manage a perfect playthrough, there's always challenges there, frustratingly locked unless I completely alter my method. I would prefer it if the Challenges were to reveal themselves as you were going, as if the game recognised your plan of attack and showed you challenges accordingly. I suppose it adds to the replay value, but usually after finding a 'perfect' method, I stick to it. Again, I can be slightly obsessive about this stuff.

          The map vs instinct issue is probably something I'll never reconcile with. I know it's very much influenced by the context of the plot, but it's just something I can't do without. It's odd; I'm currently playing through Deus Ex: Human Revolution again, and I rarely, if ever use the map. Perhaps if Absolution had a different objective system, or had a different HUD, I would feel better about it. But I've always associated Hitman with meticulous planning and execution; for me, it just doesn't feel right to be making it up as I go along (so such an extent, anyway). In that context, Absolution feels like a completely new and different game, one that was only associated with the Hitman franchise to boost sales. Perhaps I'm just being overly cynical, but I can now understand why people were complaining on launch.

          As for Dishonored, I know what you mean about Blink. One could quite easily get through the game with no powers but Blink, and it's always been my go-to plan of attack. Personally, the runes and bone charms felt completely useless after about the third mission (I was trying for a stealth, non-lethal playthrough), since I only used Blink and Dark Vision. After that, I didn't have much motivation for exploration, which is disappointing, considering how artistically unique the game is.

        • Fair enough. Though I think that once you get to game number four in a franchise, you need to start changing up the formula a little bit (unless of course you make Call of Duty or Pokemon games for a living :P).

          There are obviously risks either way. If you make Hitman 4 and retain the same formula from the previous games, you know you'll have a solid game at the end of development, but you run the risk of exhausting your fanbase (Brotherhood and Revelations of the Assassin's Creed series are prime examples of this).

          On the other hand, if you decide to mix things up a little, three things inevitably happen:
          1. You retain some fans because they like the way the series has evolved;
          2. You gain some fans because they didn't care for old style but like the new direction; and
          3. You alienate some fans of the old games because because they don't like the new style.

          It seems I fit into the first category and you fit into the third. It's unfortunate but it happens :(

          Conversely, we appear to completely agree on Dishonored haha.

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