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[iOS Free App] Godfire: Rise of Prometheus

90

an awesome game has gone free, it was released last year June for the price of $8.99
grab it while it is still free

Godfire: Rise of Prometheus is an action-adventure experience unlike any other on App Store, with console-quality graphics, vicious free-flow combat and epic boss battles.

TOUCH ARCADE: „Nectar of the Gods.” - 4/5
GAMES IN ASIA: „AAA mobile gaming experience.” - 8/10
WHAT MOBILE: „Best graphics we’ve ever seen on mobile.”
LINKHERE: https://itunes.apple.com/au/app/id669376184?mt=8

Related Stores

iTunes Store id298284656
iTunes Store id298284656
Apple App Store
Apple App Store
Marketplace

closed Comments

  • Hmmm…

    Ten In-App Purchases.

    From $2.50 to $7.50

    • Yeah i know, crazy aye, but still saving heaps of cash for purchasing the game

      • +1

        but still saving heaps of cash for purchasing the game

        How much was it before it went free? I see a history of US$3 down to US$0.90

        Even US$3 is not "heaps of cash".

  • +3

    I installed this one yesterday, looks very nice visually but bored with it in about 2 minutes as gameplay seems to be just a lot of button mashing, probably ok for some.

    • +1

      yeah i felt that too, so i also quit playing after 15 mins. but i was a paid app so it is worth to get the app and play it later

  • +1

    Still not completed; Ridiculously priced in app purchases for a paid game
    by LT435

    (This is an update to an earlier critique of this game). After several updates, the game story is still not complete? Why not? Give me a break. Next thing you know they're going to want us to pay for the new story levels! Tell me something, I fully realize that IAP's are big cash cows for these studios, but why in the world does the game cost $7.00? The IAP's offer extremely overpriced in game currency packs and you are not given nearly enough in game currency during the play through. Further, when I obtain a new item in the game, I cannot use it right away. Why? Because the game wants me to spend in game currency to "identify" the item. What? Once again, studio avarice interferes in what could have been a descent if not well developed title. Finally, I finished the game on immortal, but apparently, there's more to the game. So the studio sold us an incomplete game, thanks.

    Pay to play title
    by Sixty pilot

    Another nickel and dime you to death BS game from another greedy BS developer. People can't come up with a concept that doesn't involve lining their pockets anymore. They design games that frustrate you to the point that drives you to want to purchase an easier route by means of more life, more damage, more defense, etc. and creating impassable points within the game to ensure that happens. I'm sick of this behavior. Make a good game that's playable and charge enough for it to make a profit. Is that so hard? I'm not buying one packaged deal from your game, and I hope no one else does either, and you learn your lesson by losing profits. As of now I'm asking Apple for a .99 cent refund as a matter of principle, because I'm sick of this type of product. Here's hoping your company hemorrhages money to the point of your bankruptcy.

    Aside from that, your implementation of controls are laughable. Who coded this? An idiot no doubt.

    • To be honest, i only have played like 15 mins but it is a paid app so it is still worth a download, if in the future you would like to play then you dont need to pay again

  • +1

    Please tick the rep box if you are a rep OP.

    • Sorry i didnt have time to reply, just came back from work.

  • +1

    Yeah, I've had a gut full if in-app purchase games. I'd rather pay up front and be done with it.

    • well, i always list those apps to be " not play again app". IOS games are not my favourite cuz most of them have in app purchase which you need to pay to play the game, which is stupid.
      p/s i am a fan of PS games and Nintendo N3ds

  • +1

    Over 1GB! That's a big game for iOS

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