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Keyforge Call of The Archons 12 Booster Display Set $56.75 + Delivery (Free Shipping with Prime) @ Amazon US via AU

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KeyForge is a unique deck card game created by Richard Garfield (creator of Magic the Gathering) and published by Fantasy Flight Games

Each pack contains a unique ready to play deck, you can make do with a handful of coins or beads/tokens to use for any of the required game counters.

I find the game is good fun but it's tricky to find players who aren't completely committed to Magic The Gathering, at this price I'll host a small event amongst friends and give away free decks just to grow the player base

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closed Comments

  • +1

    How do you play it? Also is there a better way to get 2-3 decks to try it?

    • +1

      You can find individual packs or there are starter sets which come with a bunch of cardboard tokens(not essential) and either 2 decks or 2 decks+ 2 training decks. They'll be $20+ though See here: https://www.ozbargain.com.au/node/510846

      Players take turns playing cards(creatures, action cards and artifact cards) the goal is to generate "Aember" and forge "Keys", forge 3 keys to win. Bit different from your battle to defeat the other guy styles out there, it's more of a race to the finish

      Rules are here: https://op.keyforgegame.com/en/rules/

      • I always like the make your own deck aspect of the others, does it cheapen game play?

        • +1

          Yes and no. If you get a straight-out terrible deck, it can be bad.
          Otherwise there's a fair amount of skill to mastering the tools you have, rather than constantly trying to tweak the deck.

          Call of The Archons is the first set, so it' not quite as deep as the latest set, but there's still plenty of stuff going on to wrap your head around and master.

        • +1

          The fact that the deck is locked down can be the appeal for some. The game still has complexity and rewards good tactics.

          Personally I hate trying to keep up with banned cards lists and spending up big every time Magic start a new block only to find everyone playing minor variations of the same winning formulas.

          The game even has a mechanic built in for balancing decks that are significantly better then others where you start ranking your decks and can apply restrictions

  • +1

    Love this game. Bought a few decks a while ago to play against some workmates.

  • +1

    Wish they sold it 6 for $30… I just wanna try it lol

    • +1

      Depending where you are, you might be able to give it a go at one of the game stores in your area.

      I know in Melbourne there's a decent Keyforge community, and they even have a "warchest" of decks for beginners to try (or even have) if you come along to an event.

      There are also some game stores where you can borrow games for an evening to play, which would allow you to have a go. I've seen a few that have the Keyforge starter kit on their shelves.

      • Nice idea but rural town on s10e qld coast. One game shop here and I've never been in.

        • There is an unofficial online site. I've not used it but I think it lets you play without any kind of purchase. Looks a bit bare bones but might be enough to give you an idea

          https://thecrucible.online/

          • +1

            @Insidious: Couldn't get site to work so took the plunge

            • @Slippery Fish: No worries, I hope you have fun with it

              • @Insidious: Gona give 2 to me 2 to my brother I used to play magic with and risk what I'll do with other 8 lol

                • @Slippery Fish: 3 decks seems to be the sweet spot, that way you can do a couple different formats. For example best of 3 but have to use a different deck each round. There are a couple variants to make the deck collecting interesting but not over the top. Even "bad decks" have a place, There is a format where you bring your crappiest deck and your opponent has to play it and you have to run theirs.

                  Once you and your opponents have played your decks a couple time and start tracking win loss ratio the different formats really take off

                  That mechanic I mentioned for balancing is called "chains" basically it reduces the cards you draw for a certain amount of turns, in the vanilla format the more wins you get the more "chains" the deck gets then losses take them off.

                  Chains come into a few of the formats too. So for example you have an poor performing deck and your brother has managed to open a pack with some real good combinations you can see that all else being equal you wont have a chance so you both start bidding on who can use the better deck and what you bid is chains, so it might be a better deck but you end up with a handicap.

                  Reminds me when I was younger playing Tekken against my brother, we had a good controller and a crap 3rd party one so we would agree who ever had the better controller couldn't use their favourite character etc.

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