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[PC] DRM-free - Free - Syberia (RRP on Steam $18.50) - Indiegala

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Another freebie from India gala and this time it is the fun classic adventure game Syberia.
Great game. Definitely get it if you don't have it already.

From the website:

Kate Walker, a young ambitious lawyer from New York, is handed what seems a fairly straight forward assignment - a quick stopover to handle the sale of an old automaton factory hidden in the alpine valleys, then straight back home to the US.

Little did she imagine when embarking on this task that her life would be turned upside down. On her expedition across Europe, traveling from Western Europe to the far reaches of Eastern Russia, she encounters a host of incredible characters and locations in her attempt to track down Hans, the genius inventor - the final key to unlock the mystery of Syberia. Her voyage across land and time throws all she values into question, while the deal she sets out to sign turns into a pact with destiny.

Key Features

A gripping script that goes beyond your imagination

Rich and intriguing characters with detailed and realistic 3D environments

Film-like camera angles, movements and framing

Original and creative puzzles (completely integrated into the scenario)

Enjoy!

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  • fun classic adventure game Syria.

    didn't realise it was named after the nation

    thanks for the game OP

  • Thank you

  • Syria or Syberia? Very different.

  • For what it's worth, I really enjoyed this game. Was just the right level of difficulty, such that you can struggle and stop in a few parts while you figure out the solution, but never so much that I needed to look up a guide or anything.

  • I have 1 & 2 on various platforms! Still not finished them, I really need to sit down and play them again. Good games if you enjoy nice relaxing adventures.

  • IndieGala too poor to give away Steam keys or what 🤣, the freebie is a direct download link from IG and not a steam key
    comes up in isthereanydeal.com's freebies notification emails as well if you're subscribed to it

    • That has been like this for a long while now.
      DRM-free is better. The reason they do not give away Steam keys is because people hoard them and resell them.

      • Yeah, I used to just get the giveaway keys just to expand my Steam library and get the trading cards with idlemaster. I don't think I played any of them lol

  • It's definitely not $18.50 RRP.

    I bought the whole trilogy for about $6 AUD a couple months ago including DLC for the 3rd game.

    • That the price it says on Steam. I did not put it there - just copied it from there. I agree the price is ridiculous but that is what Steam says.

    • I bought the whole trilogy for about $6 AUD a couple months ago including DLC for the 3rd game.

      And you didn’t bother telling us before? Lol

      • That's a great point actually. ;-)

      • i didn't think people would be interested tbh. I'm a boomer just to be into this kind of game.

        • There are plenty of people on here that like this type of game I believe.
          The freebie culture is becoming a bit of an issue here - all freebies are voted high which is why some posters only post those to keep their stats high. What suffers tremendously is the diversity in the posts within the categories.
          Very few people will post a deal that 300 people click and only say 20 upvote.
          I for one would welcome any post that is a good deal, even if it is for a niche or unknown product as long as the quality is there.
          If you see the bundle again at such price point, please do post. I will certainly upvote.

          • @Lysander:

            Very few people will post a deal that 300 people click and only say 20 upvote.

            Been here a while and always wondered about the votes and the negs. Is there actually a point to it

            Agree with OP, deal eg a $2 cash back will get 100s of votes but I would upvote the trilogy for $6

          • @Lysander: Yes, I know. A single free ebook from Amazon will get 100 upvotes, and they might make multiple posts instead of lumping them together.

            I guess there's no harm in it, but generally people don't want to make a post if it's a niche product they like but it gets 3 or 4 upvotes. Especially if it's something you know to be a good price for that item but others think it's a rip off because it's still expensive.

            But niche games I don't think too many will play might get more negative comments than good. I'm guilty of doing that myself, though I don't downvote except in very rare instances.

  • All 3 games in the series are 85% off on steam right now (they're never actually sold for 100% price though). But they removed the bundle.

  • One of the best and most moving adventure games of all time. Give yourself a a few days, relax, and enjoy. This game cannot be rushed.

    • You think?

      I consider the second game moving, but the first game was a mcguffin hunt that kept getting derailed, and nothing important to the story happens in any of your detours. They seemed to serve the purpose of padding out gameplay. The ending was well done though.

      If you like this game, I recommend The Longest Journey, which has a fan made remaster using AI upscaled graphics. The original game is 640x480 and has aged poorly, but the remaster I am running at 1440p @144 fps and it is smooth as butter.

      The Syberia games which run at 800x600 also desperately need the same AI upscaled remaster treatment imo.

      • Thanks for the input. I partly agree with you. The first title's story is lacking (except the final two hours which is magnificent), but the narrative world is not. The narrative world and the atmosphere is so consistent, rich, and harmonious that I can confidently say I have seen nothing like it. NPCs' ignorance of your troubles, their reclusiveness, and enormous structures that are occupied by only a few people, all make the game feel so unique. It's hard to give suggestions when it comes to syberia-like games.

        Speaking of suggestions, thanks for recommending The Longest Journey. I have played Dreamfall which, if I recall correctly, is connected to TLJ. I will try TLJ when I finish my studies which is soon.

        Have you played Paradise? Or Keepsake? Both are great and underrated games. Keepsake's puzzles are extremely difficult though.

        • Speaking of suggestions, thanks for recommending The Longest Journey. I have played Dreamfall which, if I recall correctly, is connected to TLJ. I will try TLJ when I finish my studies which is soon.

          Ah, Dreamfall is the sequel to TLJ. It's a shame you played them in the wrong order. There is also a third game called Dreamfall Chapters which I unfortunately was not so fond of.

          If you liked Syberia I don't see any reason why you shouldn't like TLJ. I consider it the better game, with a story that's longer and you felt like you'd come a long way from where you began. There are more puzzles also because Syberia's inventory is very small, so the puzzles are limited. The voice acting is great also as are the characters.

          The game is currently around $5 AUD (not the cheapest, but worth it) and the remaster assets can be downloaded here: https://tljhd.github.io/

          According to my stats it's about 29 hours long which is quite long for a point and click.

          Have you played Paradise? Or Keepsake? Both are great and underrated games. Keepsake's puzzles are extremely difficult though.

          I have not, but will take a look at it.

          The narrative world and the atmosphere is so consistent, rich, and harmonious that I can confidently say I have seen nothing like it. NPCs' ignorance of your troubles, their reclusiveness, and enormous structures that are occupied by only a few people, all make the game feel so unique.

          Early in the game Oscar refuses to drive the train because the rules say the train cannot leave unless the mammoth doll and one other item is present (I think the projector). This sounds like a ridiculous train design to me since that mammoth doll was in a cave untouched for many decades. Hans saw it as a child, and now he's an old man. He never retrieved it in his lifetime. Why would he design a train that can't leave without a doll he never even possessed? It will mean that the train never moved at all. This was a very contrived thing and existed only to serve puzzle solving purposes and felt very heavy handed to me.

          The rest of the game was about find Hans. Oh wait, train needs to be wound. Again, Hans built a whole train network across Europe to exclusively to support his wind up train which never ever ran because he didn't have the mammoth doll. It's hard to believe all that money was spent for something that was never used, and all of the governments permitted him to build it. Anyway, train needs to be wound.. but you can't because the train needs to be towed closer (bad design), but the ferry couple who can tow it won't do so unless you pay them, and you have no money, which leads you to help some university professor in order to get paid. This whole detour served no story purpose. It was just there as an excuse for gameplay to give you puzzles. Then you have further detours to wind up your train again with side plots that don't integrate into the overarching plot. A good adventure game ties puzzles into relevant story, into overarching story.

          I'll give the game credit for getting me interested in mammoths years ago when I first played it.

          The second game was more excuse plots but it had some poignant moments that made it worth it.

          • @lostn: I think you misunderstood both the game and the story a little bit and that's why you didn't enjoy it as much as you could.
            You've misunderstood the story as the train network was not built by Hans and was there long before Hans was born. Furthermore, the train wasn't built by Hans, but by his sister Anna (probably desined by Hans). As to the train needing the doll to move, that could be a requirement that has been added lately.

            You've misunderstood the game as what the game is focusing on is the atmosphere and the narrative world, rather than the story. As I said too, the story lacks, but the game is about a unique experience. You're adventuring in an out-of-this-world location somewhere between Europe and soviet union and everything in the game's world is clockwork. That alone is enough to make it a fascinating game.

            The game's whole point is the meniality of its story. You're going through all these various and at times dangerous situations working towards an absurd end goal to reunite an old man obsessed with mammoths with his robotic train driver so you can buy his factory.

            • @Bangriboss: It's a surreal game and reading it as if it's not, undermines it brilliance.

            • @Bangriboss: I might have misunderstood, or rather misremembered who built it. But it doesn't change my criticisms of the story. Did the train ever move before you found it?

              As to the train needing the doll to move, that could be a requirement that has been added lately.

              By whom? Not Oscar since he was decomissioned. Anna? Unlikely. And who would have informed Oscar about this new rule? It's a silly requirement to begin with, and for your driver to refuse to leave unless the player and doll are there is a gameplay thing. I can't picture any logical explanation for it.

              You've misunderstood the game as what the game is focusing on is the atmosphere and the narrative world, rather than the story. As I said too, the story lacks, but the game is about a unique experience.

              I think the two things are not mutually exclusive, and ideally should combine. Every good story should have a good atmosphere. This is a unique world but is based on the real world and real technology (though expanded) as opposed to fantasy or sci fi.

              Did you play the 3rd game? What did you think of it?

              It's a surreal game and reading it as if it's not, undermines it brilliance.

              That's fine but I just don't think it needs to come at the expense of a story.

              • @lostn: I totally understand your criticism and am not saying that the game is perfect. The story could have been better definitely, but the game's worldbuilding makes up for it, doesn't it?
                I also understand your frustration with the game's unsophisticated detours, but you should also take into account that, at the time, most games used to use meaningless detours to prolong the content as much as they could. Find the key, open the door, do this, do that, just so that you could move the story forward. Most games back then where like this. It's only recently that we see games take the whole 30hrs play-time to tell a story (e.g. The last of us). Again, I'm saying most games used to be like this, not all of them.

                Believe it or not, I installed Syberia 3 almost 4 yrs ago (two weeks after its release), and still haven't been able to play it. I've been either busy studying, or feeling guilty about why I'm not studying. Have you played it?