This was posted 1 year 7 months 17 days ago, and might be an out-dated deal.

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[PC, Steam, Epic] INSIDE $2.89 (90% off) @ Steam & Epic Games

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In case you missed this free on Epic games a couple of years ago, this is the cheapest it's been.

Only about 3 hours of gameplay, but apparently worth every second.

If you'd prefer to buy it on Epic, it's the same price there.

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  • -6

    but apparently worth every second.

    Naw, too much trial-and-error puzzling. This review (spoilers) sums up the problems pretty well.

    Don't get me wrong, it's still a fine experience for this price!

    • +7

      Trial and error? It's not very difficult at all.

      Great game though. Worth every second.

      • -1

        No, it's not about difficulty. It's about the design of the game expecting that you die to work out how the puzzles were intended to be completed. Thankfully, there's pretty much no consequences to death.

        Pretty easy to do a no-death second run, though.

        • +4

          I guess perhaps a little.. but that's part of the fun hence why some of the deaths are entertaining.

          • @[Deactivated]: It's worth watching the video I linked to, especially if you enjoyed the game as I did. Joseph Anderson has some very thoughtful analyses of game design, which might give you an insight into why you did or didn't enjoy a game.

            • +1

              @TimeOrMoney: No it's not worth watching that review. This game doesn't need attention-seeking youtuber clickbait spoilers. Sounds like you're trying to promote a youtube channel to be honest.

              You know what is worthwhile? Buying this game for $2.89.

              It's a classic game, one of the greats of all time.

              "Trial and error" is not accurate. That would be like "pick a box, only one contains the key, the others contain death". There is nothing like that in the game. It's been years since I played it, but I recall there's only a few times where standing in the wrong spot means death.. but that is by design. It's part of the game. Many of the puzzles can be solved the first time.

              • +1

                @cerealJay: It's OK man, you're allowed to be a fan of a game without needing to be accused of shilling for the developer.

              • -2

                @cerealJay: The YouTube review was bang on the money (as was TimeOrMoney's comments).

                The game, released in 2017, is neither a "classic" nor "one of the greats of all time". It probably gave you a strong experience, which is cool, but it's something you spend 2 hours playing once and then probably never visit again (see: Oxenfree, Dear Esther, The Beginner's Guide).

                It's fine if you like it (and also fine if you think it's Art and Storytelling while you're at it), but find-the-correct-path via arbitrary death events aren't for everyone, which is fine as well.

                • @CrowReally: The overwhelmingly positive reviews on Steam and the long list of awards this game has received, beg to differ with your nothing analysis.

                  The YouTube review was bang on the money

                  LOL, no it wasn't. The youtuber pinned a comment to his own video describing his review as "too negative" among other self-described issues. Even by his own admission it's not bang on the money!

                  Games don't need to be re-playable. Endless examples of classic games which only have value the first time… such as every Tomb Raider game, or anything with single player story missions. You mention Dear Esther - a boring overrated basic walking simulator, worlds away from the quality and creativity of Inside.

                  • @cerealJay: lol 'nothing analysis'. If I was wearing my 'gaming fanboy' lanyard right now I'd say something like "simp harder for the studio, maybe senpai will notice you" but frankly life's too short.

                    Mine is, anyway. The fact you think a title that dropped a few years back is a "classic" of the last 40 years of gaming suggests to me yours is probably still in the very early stages. Then again, you're saying there's 'endless examples of classics games' so maybe you need to have a bit of a think about how sparingly the word 'classic' should be used.

                    Anyway, if you can be that bitter and partisan after hearing me say things like "it probably gave you a strong experience, which is cool … it's fine if you like it .. but it's not for everyone" then you deserve to spend the rest of your days counting up Steam reviews and calling out strangers with different opinions on forums.

                    You're the gaming zealot that typifies why people don't take gamers seriously. Those jokes about basement dwelling and chicken tendies? They're about you.

                    • -1

                      @CrowReally:

                      They're about you.

                      You sound bitter and twisted. Totally off track, you're trying to make this about me, perhaps to earn imaginary points by attacking others on the internet… like a teenager using mum's internet.

                      This topic is about the game Inside. You stated "not a classic" as if recalling a fact you read somewhere, but actually just pulled from your rear end. Your opinion goes against the clear evidence found in reviews and general critical acclaim this game received… well beyond that of other similar games.

                      Playdead spend a long time on their games, which is why they only have 2 games in 10 years. They are working on a third game, "a 3rd-person science fiction adventure set in a remote corner of the universe." Sounds like another classic!

                      The reason it's a classic is because instead of making a generic platform game where you jump over things and make progress, or are sold gold coins and other junk, it introduces original artistic concepts. Thought-provoking, highly polished, atmospheric, detailed but simple design. It balances a lot of factors that add up to a critically acclaimed work. In other words, a classic. Don't like it? That's fine. You're allowed to not like classic games.

                      • +1

                        @cerealJay: Your problem was really when you nailed your colours to the mast about how a list of "overwhelmingly positive reviews on Steam and the long list of awards" somehow discredited my opinion that the game is tedious and not for everyone. That there was an objective take on this whole process that trumped my subjective opinion. I mean, "your opinion goes against the clear evidence".. really? Yeesh.

                        It has a whiff of the "What do you mean you don't like Persona 4????" when someone says they don't like Japanese RPGs etc. That any type of game that's got a lot of user/critic raving reviews will, of course, mean it's exactly what everyone wants to play. (This might be a good time for you to go check out the rotten tomatoes rating of "The Big Bang Theory" if you want to see what a 'majority of positive audience and critic reviews' actually means in reality. Look at that, another modern day consensus 'classic', all ready for you to smoosh into your brain and defend to your last breath).

                        Actually, that's your second problem. The earlier problem was taking issue with middle-of-the-road comments like "I don't like it, but some people do, and that's fine" and so on. That was what I was mainly making fun of. The fact that you can fanboy out (and attack a dismissive opinion) over how artistic and wonderful Inside is, but of course Dear Esther was boring and overrated. And of course so much more creative than any platformer (go and look up some Braid reviews while you're at it, I guess, if we're really running the gamut of "Games as Art and Creativity"). That fact you can talk like that and then accuse me of trying to win internet points is just the icing on the sad little cupcake, though, isn't it?

                        I used 'zealot' for a reason, and unfortunately for you, I'm not playing ball with the 'gaming purity tests and the following titles are garbage/perfect' style thinking.

                        I didn't like the game, and I'm emotionally secure enough to tolerate the views of others who do. It's a nice feeling, try it some time.

                        • -1

                          @CrowReally:

                          discredited my opinion that the game is tedious

                          Yep, that's exactly what I did.

                          If someone claimed Aliens was a tedious sci-fi movie, it would likewise be easy to discredit that claim. Don't take it personally. We all put reviews and observations out there, and sometimes those views get challenged. Art criticism goes way beyond subjective preferences. We can deconstruct and evaluate aspects to arrive at a review, backed up by solid data. All you have is "but I didn't like it".

                          Skimming over your wall of drivel to the last line..

                          I didn't like the game…

                          Because you have poor taste? Too scary? Too hard? I don't care to know the answer.

                          I'm mentally and emotionally secure enough…

                          LOL your therapist owes you a refund.

        • +1

          In this, Limbo, Another World, Flashback etc. death is pretty-much an aspect of the storytelling (and in Inside's case it may even be an implicit part of the story). If you do manage to avoid all of the various hand-crafted and often kind of harrowing death sequences you get a somewhat different, less dangerous/horrific impression of the game world.

          See The Swapper (also a great game) for a more explicit example of making death mechanics central to both story and gameplay.

    • +1

      Copy pasta of my review of limbo and inside:

      "Going to be neg-ed for this but here is my review:

      Limbo and Inside are both short games and can be completed within 4 hours. They both have a unique art style and that's the highlight in the game. Limbo with its black and white and Inside with phenomenal lighting to set the mood.

      That's the only praise I can give it. With limbo, the first 1/3 was really great but then sort of lost its focus on atmosphere and just puzzle platformer.

      Both games do not have any text to convey its story and purely through its visual which was what drawn me in to these 2 games as well as previous $3 deal. However, they give you very little (extra emphasis on very little) to work off to create your own narrative which to me felt lazy. That said, there are many that do enjoy it, I just didn't.

      From a puzzle platformer POV, it's okay. Some trial and error for some but none that made me felt smart for solving.

      I think I entered both games with very high expectations from high praises (on ozbargain) and awards. I played both blind and when i reached the end for both games I was like "that's it???"

      Overall, I think it's "art-y" and not for me and I cannot recommend this game.

      Thanks for coming to my TED talk"

      I wished I watched someone played this on YouTube instead of investing my time into it as I didn't like the gameplay

    • -1

      Thanks for linking the video. I agree with everything he said. Saved me a few hours and $2.89

  • +4

    I loved this and Limbo first time round but I struggle to bring myself to buy them because of replay ability and I know how they end! 😞

    FYI - this comes in slightly cheaper via Steam if you already own Limbo and you purchase it via the two pack bundle ($2.60). 91% off instead! 😀

    • +2

      Also on game pass!

    • +1

      I enjoy a short game experience, I had no issue with these 2 games being shorter than average. As long as the value for money and fun it there, where there is.

  • -5

    i wont spend even single penny for unwanted game. lol

    • So don't? No one is forcing you to buy this at gunpoint.

  • +1

    steamy, epic and inside

  • +2

    I cant say that I was super impressed with the ending but a good game and worth two bob for sure.

  • +1

    One of my fav games of all time, I usually get bored of most games these days but this held my attention enough to complete it.

  • +1

    It was alright I thought. Some great fantastic areas but others that felt like they overstayed their welcome. Puzzles are a bit too simple given the amount of time you spend walking around solving them.

  • -2

    inside your mom

  • A masterpiece similar to Another World/Out Of This World in its cinematic-side-scroller presentation, visual storytelling, and the way it surprises you with things you wouldn't normally expect in a game. The story is kind of depressing though (much like the sequel to Another World).

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