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[PS4] Free Persona 5 Royal Legacy DLC Bundle @ PlayStation Store AU

1100

Really enjoying the game so far

Free DLC!

Most DLCs cost around $10-$20 just for costumes and sets but these ones are free! Was hard to find.

Includes
Persona 4 Costume & BGM Set
Persona 3 Costume & BGM Set
Persona 2 Costume & BGM Set
Persona Costume & BGM Set
Shin megami Tensi Costume & RGM Set
Persona 4: Dancing All Night Costume & BGM
You also get a 15% more XP boost necklace and unlock DLC personas
And a lot more!

All for free

And another DLC https://store.playstation.com/en-au/product/EP0177-CUSA17419...
just Tracksuit Costume Set thanks to @Bonbi

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closed Comments

  • Surely an error right? Happy to jump on this if there's a chance they'll fix it!

  • Thanks OP! I quickly jumped on it.

    Looked further into it and it appears to be free intentionally. See link below and search for "Persona 5 Royal DLC list: what’s free from Persona 5" heading.

    https://themakoreactor.com/features/persona-5-royal-dlc-bund...

  • I believe this is most if not all the DLC from the original game, now included fore free in Royal. Some other ones like Merciless difficulty and JP voices are included in the game itself now.

  • It's so long after P5 came out and P5R game is priced this high and they are issuing DLC?

    If they ever charge for the DLC to this, that's such a crock of sht.

    • They already have new DLC for royal apart from this legacy pack, $90 for the bundle, more expensive than the game itself.

      • Screw that. I can wait another 5-10 years.

      • I looked at those. They are just cosmetics. Costumes. Not actual gameplay content. Not at all necessary to purchase.

        • They haven't revealed what's in the paid dlc packs. I thought only one pack sounded like costumes.. Iirc

          • @justtoreply: Actually they have. It's costumes, just like the P5 bundle.

            https://store.playstation.com/en-us/product/UP0177-CUSA17416...

            The 'Persona®5 Royal DLC Pack' includes the DLC found in the 'Persona®5 Royal Kasumi Costume Bundle', the 'Persona®5 Royal Battle Bundle', and the 'Persona®5 Royal Persona Bundle'. The DLC pack also includes 6 individual sets of DLC.

            They have already said there will not be gameplay or story content.

            If you want more info on what these individual pieces of DLC are you can click on them here:

            https://store.playstation.com/en-us/grid/UP0177-CUSA17416_00...

            One of the DLCs is some starter consumable items you can use.

            • Challenge Remarkable Guest FULL MOON Set
            • Challenge Remarkable Guest FOGGY DAY Set
            • Battle Assist Pack
            • Exploration Assist Pack
            • Challenge Battle Extra Set
            • Healing Item Set
            • Skill Card Set

            Basically some paid cheats. The rest are costumes that include BGM. In other words, the same deal as the P5 DLC packs.

            • @lostn: Looks like they have some gameplay DLC in there, Persona®5 Royal Persona Bundle contains a bunch of Persona not normally available through gameplay

              • @Agret: That's not gameplay, that's just stats.

                Gameplay is new quests and dungeons and story content.

                You can't compare this to expansion DLC like Witcher 3 Blood and Wine or Control The Foundation.

                A persona is just a model (Cosmetic) with stats and abilities. The abilities can be changed in the velvet room. This does not add new gameplay content.

            • @lostn: Good info but I read there were persona too

    • P5R is a significantly expanded game.

      You can buy the original P5 for cheap if you prefer.

      The DLC is just costumes. No actual gameplay. You don't have to buy these.

  • Nice!

    Also the Tracksuit costume set is free (not sure if this is already included in the bundle but get it anyway just in case):

    https://store.playstation.com/en-au/product/EP0177-CUSA17419...

  • will these work on p5 or just p5r?

  • I plan on buying Persona 5 Royal. Do I need this?

  • I was planning on maybe getting this game. I thought Persona 5 Royal was a re-release with all the bonus stuff? They still have paid DLC for the game?

    • Not necessarily, it's basically a bit of a rework of the original game.

      New characters/story elements and whatnot. Not really a "definitive" edition per se, but it's kind of like an upgraded version.

    • it's an expanded version of the game with a lot of new stuff.

      The paid DLC is just cosmetics, like in a free to play game.

  • How's the 4K HDR upgrade? Had no idea Royal was going to support Pro until yesterday.

    • EB gave us our copy last week, it looks bloody beautiful on a 4k TV, can really notice how crisp and beautiful everything is.

      • is it 60 fps?

        • Persona games or JRPG does not need 60fps. But support 4k res will be different, and i was blown up when started today on OLED. This game should be used for demo 4k tv

          • @kendo: doesn't matter if it "needs" it or not. I wanted to know if it supports it. It looks smoother if it does. It's not a graphically intensive game, so whether it needs it or not, I'd expected it to be doable.

            The original ran at 1080p 30 fps even on a Pro which had no enhancements at all. It could easily have handled 1080p 60 if not 4k 60.

            • @lostn: Still capped at 30

            • @lostn: It doesn't, still at 30.

              They probably didnt see it as being worth the effort to implement it for a game that doesnt need it (Coming from someone who usually plays at 60, 100 or 144hz depending on the game).

              I cannot even notice that the game is running at 30fps, its unbelievably smooth.

              Someone did make a 60FPS patch for RPCS3 if its a make or break for you and you have a decent PC.

              • @Vinodra:

                They probably didnt see it as being worth the effort to implement it for a game that doesnt need it

                What kind of effort does it take to do that? Every PC game I have automatically supports the maximum my rig can handle no matter whether it "needs" that fps or not, unless I tick the option to cap the framerate.

                If they can't get this running at 60 fps, then they are poor coders. Better looking games than this can handle 60 fps on console. It's not like they didn't have a ton of time to make this game either (or the original).

                Someone did make a 60FPS patch for RPCS3 if its a make or break for you and you have a decent PC.

                When an emulator can do it, it just tells you how little effort it takes to implement it. But as far as I'm aware, Royal is PS4 exclusive and not releasing on PS3.

                I cannot even notice that the game is running at 30fps, its unbelievably smooth.

                When you get used to 30 fps, it looks smooth because you'd adjusted to it. It's only when you suddenly change to 60 fps after spending 10 hours on 30 that you notice.

                The next gen consoles are touting support for 120 fps but as long as there are people with low standards saying 30 fps is good enough for a game like this, devs are going to excuse their laziness in tapping the potential of the hardware.

                • @lostn:

                  Every PC game I have automatically supports the maximum my rig can handle no matter whether it "needs" that fps or not

                  This is not a PC game, it is a console game, what games support on PC with a CPU that is like 4 times faster is irrelevant.

                  When you get used to 30 fps, it looks smooth because you'd adjusted to it.

                  Did you miss the part where I said I play at 144fps on PC, or are you just choosing to ignore that? If its so easy to "adjust" to 30fps, why is it an issue at all?

                  If they can't get this running at 60 fps, then they are poor coders.

                  A devlopment team choosing to go with 30fps doesnt make them "poor coders", with all due respect, do you have any qualifications to say that?

                  When an emulator can do it, it just tells you how little effort it takes to implement it.

                  The person who made that patch did so because they wanted it in the game, Atlus clearly doesn't.

                  The next gen consoles are touting support for 120 fps but as long as there are people with low standards saying 30 fps is good enough for a game like this, devs are going to excuse their laziness in tapping the potential of the hardware.

                  120hz support is clearly going to be for ports of current gen games. That is never going to happen for AAA next gen games, console players and AAA publishers care way more about visual improvements than FPS. People that constantly whine about FPS just ruin games for themselves and others, just stop. A CONSISTENT refresh rate is WAY MORE important than a HIGH refresh rate. If you want high FPS, just play on PC, stop trying to ruin the experiance for others, stop trying to imply a devlopment team that has released the highest rated PS4 exclusive (95 on both opencritic and metacritic) is lazy or untalented because they dont want to implement higher refresh rates in their game.

                  • @Vinodra:

                    This is not a PC game, it is a console game, what games support on PC with a CPU that is like 4 times faster is irrelevant.

                    Any hardware that is sufficiently more powerful than the engine that runs the game can do this.

                    Plenty of PS4 games give you the option of 30 or 60. Or 30 vs uncapped.

                    Did you miss the part where I said I play at 144fps on PC, or are you just choosing to ignore that? If its so easy to "adjust" to 30fps, why is it an issue at all?

                    I'm the same. Doesn't matter. I can tell the difference. "Adjusting" to something just means getting used to it. It doesn't make it improve to 144.

                    A devlopment team choosing to go with 30fps doesnt make them "poor coders", with all due respect, do you have any qualifications to say that?

                    Better developers are the proof. Choosing to go 30 because you couldn't handle 60 = poor coder. Choosing to go 30 because it doesn't "need" more than that = lazy. It's a question of how easy is it to do, not how necessary. With an engine like P5's, that should not be difficult to achieve. Doom and RE3 can do 60 and are a lot more impressive looking on a technical level.

                    I consider this a pretty low tech engine. Its prettiness comes from its style, not technical details.

                    Did you know there are tactical RPGs (turn based strategy) that run at 60 fps on consoles? Even though you don't "need" more than 30 for those.

                    120hz support is clearly going to be for ports of current gen games. That is never going to happen for AAA next gen games, console players and AAA publishers care way more about visual improvements than FPS.

                    True. That and the non-AAA next gen games that will be able to handle it. There are a lot more non-AAA games than there are AAA games on this gen of console. Some of those could easily hit 120 whether they need it or not. But as long as people keep accepting 30 as good enough they won't have to put in the effort.

                    People that constantly whine about FPS just ruin games for themselves and others, just stop.

                    I never said it will ruin a game if it's 30 fps. But if your game is Undertale and it runs at 30 fps, I would just call that lazy. I think P5 is runnable at 60. It released after the Pro and didn't even bother adding Pro enhancements which Sony mandated games support. Other developers with games that released before the Pro even went to the trouble of patching in Pro support when they didn't have to. Lazy or poor? I'm going to chalk it down to both, since I have seen better from other developers.

                    A CONSISTENT refresh rate is WAY MORE important than a HIGH refresh rate.

                    I'll accept a consistent 60. Or at least 1080p/60 if they can't handle 4K/60. When other devs can't handle 4K/60 but want to keep the 60, they do dynamic resolution to keep it above 1080p but below 4K when it dips (which really shouldn't happen in this game).

                    If you want high FPS, just play on PC, stop trying to ruin the experiance for others

                    The game isn't on the PC. Sorry that I am used to standards that other PS4 developers meet and don't give excuses about whether you "need" it or not.

                    I don't know how this is ruining the experience for you. Do you read my comments, and then when you fire up the game feel really disappointed by the game experience because of the comments? Just play the game.

                    console players and AAA publishers care way more about visual improvements than FPS.

                    Then make it look better? I get the trade off. 60 fps game would have room to look even better if it only needed to run at 30 fps. This is a game that uses art style over detail. Improve the detail, or improve the framerate. That's how other devs do it.

                    For example: https://i.ytimg.com/vi/kc8uKTN7hMQ/maxresdefault.jpg

                    I think they can do better than those textured washing machines if it's not going to do more than 30 fps. It should have plenty of leftover resources.

                    stop trying to imply a devlopment team that has released the highest rated PS4 exclusive (95 on both opencritic and metacritic) is lazy or untalented because they dont want to implement higher refresh rates in their game.

                    I like the game, I'm just disappointed by their coding and wish they could at least meet the standards of their peers. If your game is simple looking, do a higher frame rate. If it's not too difficult. If your game looks mad, keep it at 30. If you're really good like some devs, you can hit both at the same time.

                    I'm not picking on the gameplay itself. I just hold a $60 USD game to the same standards as another $60 game.

                    • @lostn: Sorry, but if you're going to keep calling Atlus bad game developers, any other point you're trying to make is completly invalid.

                      And no, you arent going to ruin my experiance with the game, thats not what I said. The high refresh rate cartel ruin the experiance of talking to others about games online "gamez not muh 60fps so devs bad lol".

                      Im just going to hide comments from you, dont want to play a 30fps game? Fine, you're the one missing out for such a ridiculous reason.