• out of stock

Legend of Zelda Twilight Princess HD Wii U - $22.99 + Shipping - Beat The Bomb

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I noticed that Beat The Bomb has Legend of Zelda Twilight Princess HD for Wii U for $22.99 plus shipping. It's game only rather than the Amiibo bundle, but still it's the best price I've seen on it by quite a margin.

It looks like the direct link has been disabled, but it can still be ordered via the front page of the website under "Current Bomb Deals"

This appears to be part of a wider sale at http://www.beatthebomb.com.au/mid_year_game_sale

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closed Comments

  • +2

    +1 for store repping ;)

  • Sold out perhaps? I can't find it on their site… They do have a great price on Wind Waker HD thought (AUD 37.99 + shipping)

    • I remember buying Wind Waker HD for $2 at big W last year

      $37.99 for it is pretty steep for old wii u game tbh, I would go & look for second hand copy

      • +1

        $2? For Wii U?

        • ya big W was doing a game clearance back then. I would expect an another one sooner since Switch is out now & Wii u is pretty much out of production & software support

        • @Garbage Doll: OK, I will wait :-P

  • right on the main page, under current bomb deals. cannot miss it

    • Lol, yep there it is… turns out you CAN miss it. Doy

  • Awesome, been wanting to give this game a try (never played it on Wii) but Nintendo's ridiculous prices had put me off.

    • -1

      Theres always the phone games, should you require something for free. Super Mario Run and Pokemon Go are the bees knees.

    • +1

      Be prepared to lose 60+ hours of your life … loll even at higher prices most Zelda games are great value for the enjoyment they bring…. :)

    • I didn't enjoy this one at all.

      Least favorite Zelda.

      The overworld stuff, especially when you are a Wolf is not fun.

  • +1

    i bought because ozbargain

  • +1

    Thanks Rep…

  • Not bad, I got the Amiibo + game + soundtrack bundle last week for 39 at BigW.

  • -4

    This has gamepad motion controls for some parts from what i remember, i'd rather have the wii remote, wii version though, much more immersive motion controls, horse controls better in the wii one too.

    • Personally I'd go Wii U. Unlike Skyward Sword the motion controls weren't 1:1 anyway so they were a bit pointless. Wii U version largely just uses motion for aiming.

      The Gamepads a terrific way to manage inventory without needing to jump into menus, which in my eyes is a huge improvement to the games flow.

      • +1

        I believe breath of the wild is supposed to have inventory feature on Wii U gamepad but Nintendo kills it for Switch.

        • Yeah no doubt. BotWs one isn't too bad though…at least moving about it is very quick and they have some quick swap for weapons and tunes which works well.

      • Nah, they were cool and it feels like somethings missing imo. Obviously SS would have better mc, but not having them here took a chunk of the fun out, of what made the original Wii game so special. (Aware gc version was going to be original but they changed during dev.). I know Gp aiming is there, just wish the original releases features and what made it fun were still intact for a hd remake.

        Menu stuff is alright, no questions there, generally improved some areas of Wii U games for sure along with 2 screen games. Sad to see it go with the Switch but at least more motion, hd rumble and new ideas will be used more. And no tv needed type of games with detachable controllers.

        • Each to their own. I was happy to lose the motion controls myself. Felt it made combat more reliable and can't say I found the controls fun in the Wii release or Skyward Sword later. If anything I personally found them detrimental. While I wouldn't go quite so far, there's certainly a crowd that insisted the Game Cube release was the better one for not having the controls.

        • @Smigit: Lol, we know why they say that though. Im not really into the overscruntinizing to fit in with the angry xbox, playstation internet crowd, the controls worked well tho. If children can figure it out, i dont see why the "expert" gamers cant figure simple stuff out. I get alot of the nintendo fanbase overscrutinizes to fit in with them and wont give anything remotely different a chance. I say that as an Xbox person. Alot of Nintendo crowd also goes along with clickbait stuff too sadly. People tend to forget alot didn't find the gc controller that comfortable at the time. Funny how things change with "gamers".

          We now have people overdefending the Switch "Pro controller" when its highly unnecessary for the most part. Especially given how comfortable the directional buttons on the jcs are, and the grip being very similar to previous stuff. Undocked joy cons very comfortable to use. But because its seen more acceptable for the stereotypical sony, xbox gamer, thats why its being defended even tho it does less overall. I like the 360 Duke/Dualshock, but they've become grossly overrated at this point and a bit bland.

          Anything deemed to casual, "family friendly" or going against the self identifying nerd/ angry internet gamers idea of what is "core" gets trashed (e.g. motion controls), i just give credit where credit is due. If Ps came up with it, there wouldnt be that narrative tho. : )

          Gamecube also had wired controllers, i dont really want to go back to that either unless you had a wavebird which are rarer now. Wasnt the fan of the disc system either but that is a nitpick at best.

        • @BNN: It's not about being able to figure motion controls out or not, its about having a preference to a certain control method. As I mentioned the Twilight Princess motion controls didn't even map to what you did with the Wii Remote accurately, only Skyward Sword attempted that.

          Nintendo has released something like a dozen consoles, and the Wii is the only one where motion was the primary means of interaction. I'm not sure where you are getting this Xbox+PS vs Nintendo divide in terms of control style when it was Nintendo in many ways that helped pioneer and popularize the modern controller to begin with and a lot of the DNA of the current controller originates from the NES - N64 era.

        • -1

          @Smigit: Ah Huh, sure, yep.. But that "preference" is influenced by internet peer pressure and nerd culture with gamers. And Nintendo "fans" are very senstive to adapting to that because they want to look "hardcore" and not feel left out. LOL.
          We know Nintendo had alot to do with innovation, but again the acceptance of that from gamers is up to a point….

          Just explaining the attitudes and what "gamers" convince themselves, especially once the Wii became successful and where the Switch is going. : ) Only Nintendo "legacy" stuff gets a pass or praise from gamers, they are very insecure about the things they bring unless the competition has already taken them. Its true. In which case they still will take issue. : ) If I as an Xbox video game fan can pick up multiple control schemes with ease (as a "casual"), there is no reason others cant, or why they find slight changes to be so confusing or irritating. Wanting to mimic and use memorized pre existing control schemes for decades is not only boring, it gets to a saturation point where the visuals become more of a focus to compensate for a lack of creativity and variety.
          If gamers choose to be narrow minded, i certainly can have a little laugh here and there. Video games are for kids anyway, nobody should take such changes too seriously.

        • @BNN: "But that "preference" is influenced by internet peer pressure and nerd culture with gamers."

          Not necessarily.

          "If gamers choose to be narrow minded…. Video games are for kids anyway"

          Interesting mindset on your behalf.

        • -1

          @Smigit: It is though. Believe what you like regarding "influence", im just stating the obvious at this point. Not something to really get worked up over, but if you think about it, you'll see the point im making. Most self identifying "gamers" on the internet dont like to read some of that stuff but its true.

          Didnt say other people couldnt play games either but yeah, obvious games are for kids.

        • -1

          @BNN: statistically you're wrong and the average age of someone that plays electronic games is around 30 and has been rising. In fact you're not even remotely close to it being a child oriented market based on who is playing games and also what demographic the top selling games are marketed and rated to.

        • @Smigit: @ Smigit Here we go, sigh. Not saying adults cant play at all:

          This hobby was designed for kids, they are basically the majority in reality and is still aimed at them. Yes the stats say its just 30% kids but its clearly skewed. See, they generally downplay that adults have to work long hours and dont have as much time to game, while kids/teens have alot more time to engage with the hobby. They also downplay the minecraft crowd, women, the tablet/ mobile crowd too. Not to mention parents buying them just to set up and occasionally supervise. A bunch of people buy systems to use just for streaming media while their kids play.

          They advertise games during kids shows, along with public transport/buses targeting the school going group. Theres a reason why they are in the toy sections of the department stores, along with figures of game characters too. They are toys. The ratings system was brought in to avoid lawsuits as kids were playing Mortal Kombat and it caused a moral panic….

          Any attempts at being edgy and graphic are to make gamer types feel less insecure about something that was designed for kids. Its obvious games now focus more on blockbuster visuals and being more like the edgy teen blockbusters to get the teen/tween crowd interested in buying them. There are less and less gameplay in them, and most copy the same controls from other games.

          Theres a reason people would always complain GTA and COD is nothing but swearing kids when you turn on voice chat…
          Go look at the audience of any big Youtube lets play gamer channel and you'll see its mostly kids.

          Not saying adults dont play (or can't) just that the numbers are skewed for a reason.

        • -1

          @BNN: As above, the numbers are skewed towards adults not children. You're making things up and ignoring statistics.

          https://venturebeat.com/2014/04/29/gaming-advocacy-group-the…

        • -1

          @Smigit: Lol, Im not making anything up, pay attention to what i wrote: I said the numbers exaggerate the number of adults actually playing. Alot of studies can be manipulated in such a way to do so. Minecraft is one of the biggest games of all time, and its extremely popular with children, its even used in school for education. Im not ignoring statistics, i acknowledged them, and said they were still inaccurate and framed in such a way to exaggerate the level of "adult" gamers. Use a little critical thinking, you'll understand what i was saying.

          And even if the study is inaccurate, is it the end of the world if more kids are playing video games? I think gamers need to just not worry about it. So what if video games are children, just dont take it too seriously, at the end of the day.

        • -1

          @BNN: "Lol, Im not making anything up"

          Ancedotal observations which is all you've provided aren't evidence. Unless you can back it up with some hard data then yes, your claims are made up and baseless.

          Anyway I'll leave it at that as there's no point discussing something that can be statistically deduced if you believe an opinion or observation will carry as factual.

        • @Smigit: @Simigit Im using critical thinking in that case, and I have given real world examples though.
          Its similar to what they do in news media. Its like the term "fake news". The way the left and the right in politics skew things for agendas? The gaming world does that all the time. They misrepresent things and skew numbers, leaving things out or over represent something to make something look a certain way. Thats really what im getting at with that…

          Theres no denying games are aimed and marketed at children and that its primary a large hobby for them. Its their hobby at the end of the day.

          Props for not getting offended though.

    • I played it on the Wii.

      The motion controls are very tacked on since it was originally designed for the GC. There is nothing you can do with motion controls that you couldn't have done with a button press, and it makes playing it a tiring chore.

      • -1

        @lostn Nah it works well. I think i posted this before, but always get the same people responding, lol. Its easy to say something is tacked on just because some gamers heard some dev details, but they made it work well. Its fun and more immersive, game truly feels like its missing something without it. I get some people dont play video games for fun. Think i stated this a while ago, no need to responsd. Its cool, all good. peace.

        • -1

          Uhh.. no.

          It is literally tacked on.

          You can swing your sword by waggling, or you can press A. They both do the same thing. A = waggle.

          That is tacked on. You are not doing anything with the waggle that could not be replicated with a simple button press. This is the very definition of tacked on. This was true of most Wii games.

          Skyward Sword on the other hand had proper motion support. This was not tacked on. Link's sword swings were 1:1 mapped based on your arm movements (almost). This is not something you can replicate with an ordinary controller. You could swing vertically or horizontally based on your arm motion, and had to do so based on how the enemy opened its petals. You can make complex sword motions which you can't do by simply pressing A, which has swing arcs that always pre-defined.

          You cannot port Skyward Sword to Wii U or Switch without doing major redesigning of the game. The fact that you could port TP to Wii U (and it could exist on GC) means all they were doing is replacing button presses with gestures, with each gesture replicating the function of a button press. This meant that the motion controls were unnecessary to gameplay and not integral to the experience, unlike with Skyward Sword.

          Capische?

        • @lostn: I imagine you could potentially get Skyward Sword on the Switch thanks the JoyCons gyroscopic controls. They seem reasonably accurate to me. Wii U would have been an issue and would have likely required a port to use the Wii Remote.

          Totally agree with TP though.

        • -2

          @lostn: @ lostn Chill Out. Relax. Calm Down. Nothing wrong with swinging a sword with motion. "Waggle", is one of the many Nintendo put downs that insecure gamer types like to use against them, lol. Not having to press a button and focusing on other movements in games actually made it easier in a bunch of cases to multitask in games… Lets see what others hitpiece terms that get used? Gimmick, Tech Demo. The nerds really loved to use those. Lol.

          It was still fun and neat to do in TP. Its alot of fun in the game. "Proper" motion, more fleshed out maybe would be the term your looking for… But i guess that can be justified for hardcoregamerism. Obviously tech is going to get better with that sort of thing. Pushing a button doesnt really compare. Im just being real. Just like with the Beach Game series, doing the physical activity movements was a real trip and added to the immersion/experience. As opposed to just slapping on some neat graphics, the way devs do countless times for that gen. How many games are still just visual tech demos in the modern era with little to no differentiation in gameplay from the last? lol… When the motion capture and mediocre hollywood script is the focus, you know their is a problem…

          Again i dont buy into the core "gamer" narrative of the Wii. And nobody really talked or looked at things that way until it became a big thing and all the big boy gamers got insecure about it. It represents a very toxic attitude and misrepresents and downplays what it brought to the table… Which we know is continuing with the Switch. Which i welcome, it will go nicely with Xbox One S and the Scorpio.

          Also from what im hearing the horses dont control so well in TP HD version. Not really a fan of some of the Amiibo Dungeon stuff, but i guess adding something trival made it feel a little different for some.

        • -1

          @BNN:

          Chill Out. Relax. Calm Down. Nothing wrong with swinging a sword with motion.

          I'm not saying there's anything "wrong" with motion controls. I'm saying they were tacked on as opposed to integral to game design. They don't change how the game plays. Wii Motion Plus (SS) does change how the game plays. That is not tacked on.

          "Waggle", is one of the many Nintendo put downs that insecure gamer types like to use against them, lol.

          Waggle is a dictionary word being used by its literal definition. There is nothing insecure about the term.

          Not having to press a button and focusing on other movements in games actually made it easier in a bunch of cases to multitask in games…

          Not sure what you're talking about because that was very vague. Waggle is slower than pressing a button. Also tiring for long sessions and requires more space (I play at my desk).

          Lets see what others hitpiece terms that get used? Gimmick, Tech Demo. The nerds really loved to use those. Lol.

          These are also dictionary words applied literally. You strike me as a Nintendo fan with his knickers in a knot because he can't handle it when someone criticises his beloved video game company. People are not making up these words and using them because they're derrogatory. They are real words with real meanings.

          It was still fun and neat to do in TP. Its alot of fun in the game.

          For you, not for me. And that's fine if you enjoy that.

          "Proper" motion, more fleshed out maybe would be the term your looking for…

          Did I hurt your sensibilities again? Are you an SJW by any chance? It's "proper" in SS because it wasn't lazily done. TP remaps buttons to gestures. SS went beyond that and required a new peripheral to make it happen because standard Wiimotes couldn't handle the accuracy needed to do that.

          Wii Sports' motion controls were not tacked on, because they were integral to the experience. Whether your bowling ball hits any pins is determined by your swing. Same with Tennis. You can't simply have a button to bowl the ball straight into the pins, otherwise there would be no strategy to it. All you do is press one button without adding a direction to the stick and you will always knock down 10 pins. That game was made with motion controls in mind. TP's motion controls were a "port" of the traditional controls if you will.

          But i guess that can be justified for hardcoregamerism.

          Ah. You don't like the terms I used, so you want to accuse me of elitism to say everything is my fault. The system was fine as it is, it's us people who see it for what it is that are the problem. I already gave Nintendo credit for the games that did not tack on the motion controls. It's the ones that are tacked on that need to be pointed out. If you can't see the clear distinction between TP controls and SS, you're just a Nintendo fanboy.

          Again i dont buy into the core "gamer" narrative of the Wii.

          I don't know what this has to do with anything. You don't have to be a "core" gamer to recognize when a game's motion controls are tacked on with little afterthought. Had TP been designed for the Wii and never released on Gamecube, it likely would have played differently instead of identically.

          And nobody really talked or looked at things that way until it became a big thing and all the big boy gamers got insecure about it.

          You realize that Nintendo themselves abandoned the waggle based gaming in the Wii's successor right? They went back to traditional controls with twin sticks and a ton of buttons. Those traditional controls are also present in the Switch. The "big boys" had nothing to do with Nintendo's decision to abandon what was successful in the Wii.

          It represents a very toxic attitude and misrepresents and downplays what it brought to the table…

          Pointing out when gesture controls are simple button maps of traditional controls is not misrepresenting what the Wii does. It's simply stating a fact. TP on the Wii's swings are identical to the swings you get by pressing a button, no matter how you waggle it. Because it does not have 1:1 motion tracking. All it can do is reused preset swing animations, which is no different from pressing a button.

          Which we know is continuing with the Switch.

          The Switch joycons support motion controls, but games are not forced to use them unlike on the Wii. That's because the Switch also has traditional controls packed into every unit unlike the Wii. A majority of the games will not be using waggle I'm willing to bet.

          Also from what im hearing the horses dont control so well in TP HD version.

          I don't see how that could be the case, since on Wii, the horse was controlled via analog stick (in your left hand) with the nunchuk controller. The motion control support is on the wiimote (right hand). So moving your horse was controlled entirely via traditional controls, like on Wii U and GC.

          Please don't reply to this. Reading your posts is giving me cancer.

        • -1

          @Smigit:

          I imagine you could potentially get Skyward Sword on the Switch thanks the JoyCons gyroscopic controls. They seem reasonably accurate to me.

          Do they support 1:1 motion tracking? Wii had a sensor bar in addition to gyroscopes.

        • -1

          @lostn: Not 100% sure to be honest. They work well for tracking the bows and arrows in BotW and other games use them for forward strokes etc so I assume it could do a decent job at covering the range of motion. Unsure if it's more or less accurate than a Wii Remote Plus, but I suspect it could suffice at worst.

          I had enough issues with Skyward Sword and needing to realign the controls constantly to not consider the bar that high anyway. But yeah, couldnt say with outmost certainty, but the Switch motion controls do seem to work alright based on my 100 or so hours in BotW so I suspect they could work.

          Part of me hopes so anyway as it'd be nice to get a re-release at some point. Flawed title but one I'd still like to replay.

        • @lostn: @lostn TLDR a little. If you play at your desk okay, thats you. Minor movements are only tiring if your really really unfit. Remotes were easy to move. Not saying thats you, but thats where that argument generally comes from. If games/devs incorporate something into a game and it works well, i just give credit, i dont try to downplay them, write them off as gimmicky or lazy for adding new things. Thats just me. Your average video game fan is now where near that cynical. If creative gameplay stuff isnt your thing, okay. Fair enough.

          If your too much of a cynical "gamer" stereotype to understand what im getting at, just dont reply to my comments. Im not looking to argue. I dont recall interacting with you initially. Chill. Im not posting this with any emotion, just giving an honest take outside of the narrow minded gamer attitudes. I dont consider myself a "gamer" so i can give an honest take on things and i play multiple platforms and see the attiudes within gaming… Most internet "gamers" are the same as narrow minded SJWs, special snowflakes that need gaming to pander to their idea of what some core gaming notion of it needs to be. Internet "gamers" dont interact with games the same way regular gaming fans do. Attitudes are certainly a bit unhealthy and toxic. Nerdier internet communities and game archetypes are really just white noise on the internet.

          You could have just said my objective or open minded look at it was "wrong" and that you have a more narrow minded view of it. That would have been alot quicker. Maybe not every Switch game will have motion but its clear some big ones already do like 1 2 Switch, Arms do. Im sure they'll include some vanilla controls for the special snowflake gamers that need the control schemes to fit with the others, the less gameplay and creativity in a game, the better now apparently.

  • +1

    Jeez I dunno if I can go back and play the previous Zeldas after playing the latest breath of the wild, so much freedom!!

    • +1

      Yes you can

  • Thought this was a full console bundle price mistake from the bargain title for a moment. Shame, I would have picked up a WiiU for that price :P

  • +1

    Bought both twilight princess and wind waker hd. I've never played either and my wii u is neglected so I figured I'd give them a go. I've heard they're good. Thanks op

    • -1

      Yeah both great games. Both perhaps suffer a bit from somewhat barren and boring overworlds and the odd pacing issue, but they make up for it elsewhere. They also make some of the best use of the Wii U game pad as far as I'm concerned…super handy to have an inventory right there.

  • I just paid $60 at EB. and that was after trading in two Wii U games

    • +2

      Take it back if within 7 days of purchase.

  • unavailable

  • +2

    wow a lot of people on these forums have a wii u. I thought they didn't sell well in Australia… somethings going on here ;)

  • What are the odds of this and windwaker coming to the switch?

    • I'd assume it's not out of the question. They might go with Skyward Sword or the N64 titles though.

      Part of me thinks Skyward Sword would be most likely given others have had more recent reissues and the JoyCons an opportunity to map the Switch controllers to the original Wii Remote.

      Should be interesting to see what the Virtual store ends up looking like.

  • Wind Waker for Wii U worth it for $37.99 (plus shipping) or worth waiting for a lower price? Never played it before.

    • It's a great game for $40, but you'll need to buy a crystal ball to see if it will ever be lower.

    • If you're ok with an international copy, base.com sell it for $28.

      • Thanks durd0008! Is there any difference between this and an international copy?

  • Couldn't resist, even though I have it on Wii and never got around to playing it. Link rocks - the only amiibo's I collect - and will be good to enjoy this title in HD when I get around to finishing Windwaker HD, and before or after BOTW (and the other 40 games across platforms that are waiting for me…)

  • I remember buying Wind Waker HD from them, the first time I bought from them. Instead of being factory sealed, it was re-shrinkwrapped by them. The re-shrinkwrapping kinda crushed the crappy eco-case Nintendo was using at the time. I don't know if Beat the Bomb sent me a used copy or what, but I never bought from them again.

    • I've never seen any Nintendo Australia Wii U published games with shrink wrap on. Certainly third party games have, so have Nintendo published games I've ordered from the UK. But for the Australian ones they've always been open cases in my experience.

      • Nintendo never shrink wrap their games.

        • That's factually not true, when I went to Big W to buy Pokemon Sun & Moon, the staff were just taking them out of the boxes and they were shrink wrapped.

          I can't say about Wii U because I haven't seen shrinkwrapped Wii U games myself.

        • @lint: That was an exception but generally they don't. Pokemon Sun and Moon had a massive print so they most likely had to source distribution from overseas as well.

    • My game arrived yesterday in a thick cardboard envelope and seems new to me. Not sealed with nintendeo branded plastic but neither were games I bought at EBgame and BigW.

      Sounds like you had bad luck with shipping :(

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