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[PC, Steam] Train Simulator 2020 Humble Bundle US $1 (~AU $1.45) / BTA (~AU $7.47) / Tier 3 (~ AU $17.73) @ Humble Bundle


New Humble bundle that has base game Train Simulator 2020 for US$1 plus a collection of DLC at more expensive tiers. The game appears to have been released September 2019, has a historical lowest of $16 and RRP of $43.

Tier 1 - Pay US$1 or more

  • Train Simulator 2020
  • Train Simulator: Riviera Line in the Fifties: Exeter - Kingswear Route
  • Train Simulator: Western Hydraulics Pack Add-On
  • Train Simulator: Miami - West Palm Beach Route Add-On
  • Train Simulator: CSX AC6000CW Loco Add-On

Tier 2 - Beat the average to also unlock

  • Train Simulator: Weardale & Teesdale Network Route Add-On
  • Train Simulator: BR Class 24 Loco Add-On
  • Train Simulator: North Jersey Coast Line Route Add-On
  • Train Simulator: NJ TRANSIT GP40PH-2B Loco Add-On
  • Train Simulator: West Rhine: Kln - Koblenz Route Add-On
  • Train Simulator: MRCE BR 185.5 Loco Add-On

Tier 3 - Pay more than US$12

  • Train Simulator: Chatham Main & Medway Valley Lines Route Add-On
  • Train Simulator: BR Class 402 '2-HAL' EMU Add-On
  • Train Simulator: Feather River Canyon Route Add-On
  • Train Simulator: Western Pacific FP7 California Zephyr Loco Add-On
  • Train Simulator: Hamburg S1 S-Bahn Route Add-On
  • Train Simulator: DB BR 114 Loco Add-On

All aboard the simulation train. Take control of powerful locomotives around the world in Train Simulator 2020! Master the operation of diesel, electric, and steam locomotives as you deliver passengers and freight to their destinations. Create your own railway, build your dream locomotive, manage your passengers, and more. Plus, your purchase will support a charity of your choice!

Pay $1 or more. Normally, the total cost for the games in this bundle is as much as $449. Here at Humble Bundle, you choose the price and increase your contribution to upgrade your bundle! Pay $1 or more to access Steam keys.

Redeem on Steam. All of the games in this bundle are available on Steam for Windows. Please check out the full system requirements here prior to purchasing.

Support charity. Choose where the money goes - between the publisher and a charity of your choice via the PayPal Giving Fund. If you like what we do, you can leave us a Humble Tip too!

Referral Links

Humble Choice: random (360)

Referrer receives $11 AUD in Wallet Credit for the first 30 brand new subscribers that signup for Humble Choice after clicking on a referral link.

Related Stores

Humble Bundle
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  • +10 votes

    From what I've seen, this game is off the rails

  • +5 votes

    Sheldon would be proud!

  • +8 votes

    Great deal even just for $1, each year you will be upgraded to the latest version, I started on 2015 and it's already updated to 2020 end of last year

    • +11 votes

      "update". they update the title, they don't add anything. everything new is in the dlc they release alongside


    dumb question but is it like euro truck simulator but with trains? as in you do jobs from town to town and country to country?

    • +5 votes

      Yes. Although the levels of boredom are considerably higher than Euro/American truck Simulator what with no traffic and rails.

      There are various scenarios like go from point to point or move rolling stock around the yard. Or you can just do passenger schedules going from station to station.

      It is a great train simulator. You have first person view which you can walk around in so you can get out of the locomotive when you like or even ride the train in to work like a real passenger (and work is driving more trains!).


      yes but it's a little more detail orientated and way more simulation heavy than euro truck. euro truck is arcade-sim whereas this is more realistic sim.

    • +1 vote

      Not sure why other replies have said "yes" to your question. It's definitely nothing like ETS, which you run like your own trucking company. That's not what happens in this train sim.


      I havent played the game since 2017 because boredom.. But its nothing like eurotruck sim.

      This is more like having a model train kit. Theres no structure to this as you would get with a game like euro truck sim. Theres definitely stuff to do though.

  • +1 vote

    traiiin simulatah bh mothafa what u know?!


    Hi, total beginner here. Do we need to subscribe Humble bundle separately? How do we redeem this from Steam? Could someone shed some light?

    • +3 votes

      When you purchase it from Humble Bundle they email you a link with all the Steam Codes on it. I just bought it and was redeeming all the steam codes for the DLC one by one and I appear to have broken it as there's an error connecting to the Steam servers now.

    • +4 votes

      Hey, you don't need to subscribe to the Humble Monthly subscription. I'm pretty sure you do need to sign up for a (free) Humble Bundle account though. After you purchase the bundle, the digital keys will appear on your Humble Bundle account and you can click to reveal them and then redeem them on Steam using the "Activate a Steam product" function.

    • +1 vote

      You just pay what you want, for example $1 then you get all the game in $1 bundle. Then Humble website will give you steam key which you can claim on Steam.
      Some bundle is 1 key for all game, and some bundle is 1 key each game.
      This one is 1 key each game.


      Thank you peeps! ^_^ Cheers!
      I would have thought if we pay via Humble bundle we would 'automatically' subscribed to them.

      • +1 vote

        That is their monthly subscription service, Humble Choice. It’s confusing because they’ve named themselves “Humble Bundle” while also offering game bundles which get referred to as humble bundles.

  • +1 vote

    Does anyone know if there are Australian train add ons available?

    • +1 vote

      Not for train simulator, they've never done any for Australia.

      Another game called Trainz: A New Era has one Australian route Warwick to Wallangarra

      Haven't played this game but.

      • +6 votes

        I got burnt by Trainz and as much as I wanted to support an Australian company I stopped buying. I got sick of rebuying every couple of years to find the same bugs and at best slightly improved graphics. Their DLC system was shocking back then - you bought a "ticket" which let you download stuff for a month. Anything you didn't manage to download in that time you'd have to buy another. Lots of small files, stuff that crashed or didn't work. Transfering to a different computer with so many tiny files and horrible dependency management was a nightmare. Lots of user created content that was hopeless when dependencies got pulled. If you persevered you could get stuff working. I remember a Thomas the Tank Engine mod that kept my son entertained when he was 2 or 3 years old. But of course it was unauthorized and got pulled. Not worth the effort.

        • +33 votes

          I was one of the original programmers on Trainz! I feel I should apologise for my part of your bad experiences.

          I took over from someone else after the first release in 2001 and rewrote most of the world editor. There were soooooo many bugs. I remember late one night I was bored and added the Smite easter egg (in latest version I think it's Ctrl-Alt-A and click on objects to destroy them with lightening) but forgot about it the next day. Months later some clever user discovered it on their own and posted about it and the CEO came to me amazed but annoyed I hadn't told him because they could have slapped it on the box as a feature lol.

          In my second year, Microsoft announced they were releasing a new version of Microsoft Trains and Auran decided you had to release first or release better product. They decided they couldn't compete with Microsoft so had to release first and crammed a crazy amount of new features in short time and add activities to give the game more of purpose. My friend wrote the scripting language from scratch based on Java and we added basic web browser and asset store with ahem less than perfect dependency management. It's funny that after Auran released the new Trainz that Microsoft announced they had abandoned their new Trains game.

          There were only 2 programmers and about 3 artists but after a couple of years, Auran realised they could leverage all the amazing assets the Community were making and just release a new version of the same game every year or so with more bundled assets. I think there's only been one programmer on and off since.

          We got lots of emails from old ladies thanking us for getting their garages back. Their husbands had packed away their model train sets and were playing with virtual trains instead. I found that a bit sad. There's nothing like the feel of building and playing with a real model set.

          The highlight of my time with Auran was helping the Workshops Rail Museum in Ipswich setup Trainz on a real diesel locomotive. They put a huge plasma LCD screen in front of the cab window and hooked up all the physical cab controls to the computer so you could play Trainz with a real train. I haven't been back there since, but I hope it's still running.



            @brendanb: Your story makes me cry :(

            It was an awesome product and could of been so much more than it was.

          • +1 vote

            @brendanb: You worked for Auran?

            Wow, wouldn't have expected to see a programmer from an old-school Australian developer hanging around on OzBargain.

            This is a bit off-topic and maybe not within your area of expertise, but do you happen to know why Auran never considered restarting the Dark Reign franchise?

            It was their biggest success in terms of sales records and critical reception by far (heck it was right behind heavyweights like Total Annihilation and Age of Empires in the US in 1997 sales data; which is a mind-boggling achievement for a first-time developer from Australia back then) and Activision even considered it worthy enough of a successor that they got Pandemic to develop a sequel. Despite the fact it flopped by quite badly, there's still a fairly hefty body of work and canon to build upon there, not to mention there's still a dedicated fan base playing online to this day.

            It always puzzled me at how many different and widely opposing genres/markets Auran tried to break into during their heyday.

            I'm no developer but it would stand to reason that if you hit a wildly unexpected home-run with your first commercial game and it happens to be a futuristic, Sci-Fi themed RTS, then you should probably just stick to that formula and expand upon it?

            Instead they went from RTS, to a series of Simulator games to an MMORPG that was the most expensive game produced in Australia at that point ($8.3 million in 2007) and then basically went bankrupt, re-branded and now they do drip-feed releases of Trainz content and an occasional standalone Trainz game.

            I'm suspecting model trains/locomotives were the lifelong hobby of somebody high-up at Auran (possibly Greg Lane?) and they just really wanted to make a Train simulator game out of pure passion?

            • +2 votes

              @Amar89: I keep smashing my fists into business owners like this!

              I tell them, 'Following your passion is great, but when you have XXXXXX available as a business opportunity and is a great little side business, go grab it' they refuse when it doesn't fit into their 'Core'!

              I walk into A LOT of businesses and I can rattle off MULTIPLE opportunities for increased revenue streams (I list, they choose) yet they seem to be so intensely focused on what THEY want instead of what the market wants, that they end up making a couple of bad decisions or not obeying the customer. That they get their arse completely smoked and fold while eating into any profits they had stashed away when the business was golden.

              (Sorry, I'll end that little rant…)

              There were obviously a hell of a lot of mistakes made with Auran. Which is incredibly sad.

              • +1 vote


                (Sorry, I'll end that little rant…)

                No I hear you, it's an all-too-common tale of the gaming developers that become the gaming industry's equivalent of Nirvana; they burn brightly but quickly, and then fade away into obscurity. It is also all-too-common in technical fields populated by those with little business sense but classic engineering-mindsets to become blinded by an obsessive focus on the obscure and irrelevant aspects of the project or ideas that are simply not marketable, but that serve as a showcase for personal creative ambitions.

                I get the distinct impression that Auran was trying to follow trends and piggyback off of the bandwagon of popularity around other gaming industry behemoths and once World of Warcraft took off around 2006, they hungrily eyed off that immense player count and astronomical sales volume and tried desperately to make their MMOPRG Fury, the next big thing in MMO world, but given they had zero experience in what is probably the toughest genre of the gaming market to break into, they fell spectacularly short and the pipedream collapsed in 10 months after release along with Auran (even Auran's CEO had doubts about the game's commercial viability before it released).

                It's like they suffered an attack of amnesia and a severe lack of imagination, completely forgetting than in 1996 they showed one of the world's largest publishers and developers at the time, Activision, a half-finished beta of an RTS called Corporation: Offworld running on a still-in-development engine they created in-house, that didn't even have a fleshed-out story to it, and Activision immediately signed a deal and pretty much did all of the creative design/story writing for them and the rest of what became Dark Reign is history. Not only that but they commissioned them to do an Expansion Pack and then floated the idea of a sequel, to which Auran amazingly enough declined, and Pandemic instead took up the mantle and despite not recouping their development costs on it, they nevertheless went on to develop some landmark and very successful titles on multiple platforms like the Star Wars: Battlefront series, the Mercenaries series and the Destroy All Humans! series.

                There were obviously a hell of a lot of mistakes made with Auran. Which is incredibly sad.

                Yeah, it is something to ponder over as to what could have become of them had they invested that $8.3 million into a development cycle for another Dark Reign title or hell, just some new IP that was more familiar to them and a safer bet than trying to break into untested waters and fledgling markets that were in the infancy of their lifecycles.

                • +2 votes

                  @Amar89: Dark Reign is still my favorite RTS. It was way ahead of its time. Greg Lane and co at Auran came up with most of the story and design in a single day! I did not work at Auran at the time, but this is my basic understanding of the events that unfolded.

                  Basically, Activision screwed Auran with a contract to publish three titles (Dark Reign being the first) that was vague on who owned the rights to Dark Reign. After the huge success of Dark Reign, Activision asked Auran if they could make Dark Reign 2 with 3D graphics (instead of 2D) and have it done in two years. Auran management said it would take three years due to new graphics engine, but some of the core developers told Activision they could do it in two. Activision then helped those developers setup their own studio called Pandemic in Los Angeles and they developed Dark Reign 2. Ironically, it took three years to develop after all lol. A few years later some returned to Australia and setup Pandemic Brisbane studio. This is in Pandemic's Wiki History.

                  Auran immediately sued Activision believing they had the rights to Dark Reign but Activision used the three title publishing contract to settle out of court as Activision could effectively refuse to publish or promote any other games made by Auran and Auran was legally bound to not publish through anyone else. Auran had to sign over the rights to Dark Reign in exchange of being released from their contract with Activision.

                  Auran then began work on new game ideas using new 3D engine called JET that was a wrapper for DirectX 3D and OpenGL and lots of tool libraries. Unfortunately they could not get a publishing deal for any of their prototypes and spent too much developing their JET engine that was trying to compete with Unreal Engine and many similar engines at the time. Auran quickly burnt through the profits of Dark Reign 1 and only stayed afloat thanks to many Qld government grants and big investment by Tony Hilliam who later became CEO.

                  Trainz was started as a small side project by Greg Lane with a handful of developers while most of Auran was working on big game prototypes. It started small but took on a life of its own and attracted a large community of model train enthusiasts from all over the world.

                  Auran eventually entered into a contract with a South Korean game developer to help convert a successful 2D MMORPG into 3D but in the end the Korean's pulled out as they were not happy with the art style direction. Auran then decided to create their own 3D MMORPG called Fury using Unreal Engine but the release was very buggy and it received bad reviews for poor gameplay. It switched to free-to-play soon after but was shut down a few months later. Auran went bankrupt and laid off most of their staff in the restructure.

                  I'm glad Auran lives on through N3V Games and Trainz is still going strong with a new game engine and more features being added thanks to Kickstarter.


                @kronicmacstigator: I also apologise about a couple of litle typo's here, too much work and not enough sleep!

  • +4 votes

    Hey guys. If you have a large pile of shame maybe go and check to see if you have it. They update your version every year so you may just have the newest base game without realising it.

    • +1 vote

      If you have a large pile of shame

      I just paid $12 for a Train Simulator game and a bucket of DLC that I well know I'm never going to play.


      This. I just checked and it seems I already have this!


    Just paid $1.01USD to keep the average price down to enable you to get more content if you want it


    Does the DLC in the first tier come as separate key(s)? I already have the game and want to add some DLC (including first tier) and am concerned about "you already have this game". Support query logged at humble, but response is days away :-) Thank you.

  • +1 vote

    All I want to know is, can you do multi-track drifting?


    Couldn't pass up for this price. But I think I bought it years ago. Oh well. Might have some DLC keys to give away later!

  • +2 votes

    For the love of all that is sacred read the recent negative reviews on Steam before buying this.

    If you can't be bothered here's a summary: You have to buy specific trains with specific scenarios built for them, and the DLC is expensive. You can't just free roam. Lots of glitches and crashes. I haven't confirmed these reviews, but that sounds like a good way of killing any potential fun to me.

    Price is definitely a deal based on what it normally sells for. If you're just going to add it to your library and feel good about getting a bargain then never use it, none of the problems matter.

    A real shame. I was thinking of getting this, as I enjoyed MS Train Simulator and Trainz when I had the time to play with it. It doesn't sound like anything much has changed in Train Simulation for the last decade.


      yes agree, I stopped playing and moved on to Derail Valley, which is a great early access train sim for PC.

  • +3 votes

    Shame there aren't any Japanese train lines would have bought the lot.

  • +2 votes

    ty OP, since theres no like button I slapped the upvote button

  • +4 votes

    I found this video about the DLC. It is satire and it's hilarious.


  • +3 votes

    Only $8,000 more US dollars to get all of the DLC! Bargain!

  • +1 vote

    This is a good deal. DLC is the killer though for this game.


    I'm sorry, but unless I can shoot out of the train or crash it into things, I think I'd get bored very quickly.

    Now "Grand Theft Loco" on the other hand…

    • +1 vote

      Yeah I think a few game types could benefit from the grand theft auto model. I was just thinking that about euro truck simulator. Last time I looked at ETS was a long time ago, but it would be so much more fun if people tried to jack your truck and you had to beat them or shoot them with a shot gun. Also, shipping illegal items, people smuggling, etc, and evading law enforcement just to add to the thrill of the game would be good too.

  • +3 votes

    Don't need it, don't want to play it, don't want to waste my time …… bought it though 👍😀

  • +4 votes

    Bought it as well!

    If you have the previous versions from before 2020 (now called Train Simulator 2020), you can still add the Train Sim 2020 key to Steam and it will also give you the Norfolk Southern N-Line Route, Nuremberg & Regensburg Bahn, Southampton - Bournemouth on the South Western Main Line addons too.


    I have TS2017 and it was ok for a while. Kinda got boring when doing a route as it takes up a fair bit of time. Really only interested in the UK stuff though.


    Thanks for this!
    I've been wanting to purchase Train Simulator for a while but I was waiting for it to go on sale on Steam.
    I was new to Humble Bundle, so naturally I was suspicious but now I am very happy I stumbled across this.

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