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FREE ACCESS to The Complete iOS Games Course

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Bitfoundation.io is offering free access to the iOS Games course. You’ll learn everything you need to build a Flappy Bird clone in iOS 7 and Objective-C.

All you need to do to get access is tweet about the course. We’d also be super pumped if you followed us: @jjazi_ / @EliotArntz / @bitfountain_

Find the enrollment page here: http://t.co/jk3JT0q17A

We made a youtube video showing you how to enroll if you have any confusion: https://www.youtube.com/watch?v=x2kGxJ_vvI8


The course will include over 120 hours of content (30 hours of video plus notes and challenges), an active discussion forum where students and teachers answer questions, and multiple fully coded example projects that you can download.

Topics covered:

Introduction to Game Development , Sprite Kit , Scenes and Nodes, Coordinates, Game Loop
Sprite/Texture Creation, Sprite Theory, Atlas Files
Animation, Parallax Scrolling, Character animation
Physics Bodies, Physics Properties, Bit Fields, Collisions, Contact Detection
User Input, Context Based Input Handling
Character Movement/Physics, State machines, Player Physics, Jump Curve, Double Jump, Gravity, etc.
Tile Based Game World, Tile Sprites, Tiled, Creating and Loading Tiled files
World Collision Detection, Axis Alined Bounding Box, Collision Bit Masks
Obstacles, Collectables, Power Ups
Effects, Particle Effects, Weather Effects
Sound, Adding Music, Adding Sound Effects
Scoring, HUD, Lives, Stats, Score Board
Game Menus, Level Selection, Saving/Loading Game Progression

Related Stores

Bitfountain
Bitfountain

closed Comments

  • +4

    iOS7 and Objective-C - they're soooo 2013.

    • +1

      Agreed, a course in Swift would be appreciated.

      • Lynda just put up an intro to swift.

  • If you're not on twitter, you can still enroll without tweeting about it :)

    • How? Please show the way! (I couldn't enrol even after I tweeted.)

      • +4

        Load the course webpage then type the following in your address bar;

        javascript:doEnroll();

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