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[PC] Steam - Banner Saga 1 and Banner Saga 2 - $3.21 US (~$4.65 AUD) each - Gamebillet

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According to ITAD these are the all-time lowest prices for these games.
Very highly rated: Banner Saga 1 is rated at 89% positive reviews on Steam and Banner Saga 2 is rated at 90% positive reviews on Steam.

Banner Saga 1: https://www.gamebillet.com/the-banner-saga

From the website: Banner Saga 1:

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.

Key Features

  • Player choice that drives your own narrative – every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds.
  • Over 25 playable characters from 2 different races, human and varl, the horned giants – embark on your epic journey with a variety of characters from 7 different classes, each with unique abilities and upgrade options to fit your play style.
  • Strategic combat with consequences - victory or defeat and even the permanent loss of a character depends on which characters you choose to take into battle and what decisions you make afterwards.
  • The journey is as important as battle – your role in building and managing your caravan as you travel the vast frozen landscape is critical to not only your own survival but the survival of an entire civilization.
  • An epic Viking saga brought to life in 2D glory – beautifully hand drawn combat sequences and animations, accompanied by an evocative score from Grammy-nominated composer Austin Wintory, will immerse you into a fantasy realm inspired by Norse mythology.
  • Multiplayer Combat Enhanced – sharpen your combat skills in the free multiplayer game “Factions”. Compete against other players with many of the character classes you see in The Banner Saga.

The Banner Saga is the first part of a planned trilogy. If you complete this game, your unique progress and storyline will carry over to the next part of the story.

From the website: Banner Saga 2:

The award-winning adventure continues in Banner Saga 2! This epic, story-based, role-playing game continues its emotional journey across a breaking world. Bold leadership decisions, wise use of resources, and skillful battle tactics are vital to ensure your viking clans make it through alive. Experience what took the indie gaming world by storm in Banner Saga 2!

KEY GAME FEATURES

• The epic Viking saga continues on – beautifully 2D hand drawn combat sequences and animations are further enhanced with special effects, once again accompanied by an evocative score from Grammy-nominated composer Austin Wintory
• Player choice that continues to drive your narrative – your story continues based on choices made in the first game as well as hard choices you have to make in this one.
• New Characters and a New Race – continue your epic journey interacting with new characters and a new race, the Horseborn.
• Improved Strategic combat with consequences – improved, more strategic battle boards enhance combat and permanent loss of characters will still weigh heavy on your mind long after the battle is over.
• The journey is as important as battle – your role in building and managing your caravan as you travel the vast landscape is critical to not only your own survival but the survival of an entire civilization.

Enjoy!

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closed Comments

  • These are both on Gamepass for PC which is currently in Beta with a $1 trial right now, if $4.65 is too much.

    • +2

      It's fine to mention but of course the key difference is that here you get to keep the games while with Gamepass you don't.

      I think given the fact that Gamepass and like services will have a big range of games the comments about games being on subscription services (as opposed to being able to keep them) will become a bit repetitive.
      Maybe there should be a separate section for gaming subscription deals and that are long term and then list their contents.

  • +1

    Make it clear that it is $4.65 AUD each because it looked like they were in a package together for that one price for both.

  • That's US$3.21 each btw in case anyone was wondering. I'd have taken a punt on both for less than $5.

    • +1

      You will get your money's worth for sure ay these prices.

      • No doubt great prices but 2 for 1 deal is now irresistible (hint hint banner saga devs or marketing and sales department)

        :)

        Gotta squeeze that historical low as far as it can go

        How low can you go

        How low can you go

        • While I understand that people want as cheap as possible there has to be a limit.

          We cannot have dirt cheap and great quality games with a great diversity for too long. The devs need to live etc. As video games are not done in a few weeks typically, the income the devs and publishers get from the their games might be a year's or more worth of income. If they cannot generate sufficient income to live (for example, also to work on updates and patches while also developing new games) devs will disappear and do something else. So there must be a limit to how low a game can go.

          It is kind of similar to saying we want all goods dirt cheap, made in Australia, but at the same time we want a minimum wage of $25 an hour. It simply does not work or go together. It is either cheap prices made in Australia together with low wages, or cheap prices made in China together with high wages, or medium to high prices made in Australia together with high wages.

          I have played both games but if I didn't I would certainly go for it at this price point.

          • +1

            @Lysander: I understand your logical statement but with games and anything digital especially I feel like because the market is essentially unrestricted they can charge almost nothing and get a huge sale from it putting the game in almost every gamers hands and still make a lot of money if not more because supply and demand lower the price more sales and when we are able to make gaming cheap enough for everyone like breathing free air or drinking free water (I know not everyone has this but we are working towards it) then the floodgates will open and even if you sell your game for 1 cent if a million people grab it then that is still a good number but yeah I still think that games can afford to go pretty low because just like digital book sales or anything digital the people just keep coming and it is every developers goal to own or sell to the entire market or saturate it just like everybody has csgo or dead by daylight these days I feel like getting that 100% market selling ownership hits a barrier if they stay at a certain price point.

            And if they lower it even more who knows hardcore fans might even buy multiple copies of it because it is awesome and they love the product.

            This might be flawed a bit and mixed up with selling food about to expire but I feel like sales might stay at a certain point and never pass a certain total sales threshold unless they go for broke.

            And when people own the first game of something there is an incentive to get the sequel or number two for conpletionist and collector sake.

            • @AlienC: I am not sure if there are not a few too many assumptions in your argument.
              There is and can never be 100% market saturation. Even dictators could not achieve that with their books and I do not think this would even happen if there was a cure for HIV as even then some people would try alternative medicine instead or do nothing no matter how low the price.

              Also, in your example, how much is 1m cents - $10000! If you assume it took 1 person one year to make the game, $10000 is not enough to live on and support yourself, let alone a family. And that is based on the assumption there are no costs such as electricity, office rent etc. so all $10000 turnover represents profit.

              Now with the big games that take 3 years to make and involves a team of 50 people, you can quickly see that the theory fails as in such case the costs would be (assuming average salary of $65000 AUD per person per year, no costs): $117m! Even if it only takes 1 year, the cost would still be $39m.

              Plus of course, while I love video games, I would not buy extra copies if I do not use them. Also, I would not buy a game just because it is cheap. I would have never bought CS:GO as I generally do not do and would not do multiplayer (with very few exceptions). I have the game but only because it was free. It is unlikely I will ever play it and even if I do, I will never spend any money on microtransactions.
              I do not have Dead by Daylight and would only get it if gifted or free (or possibly via trade just to see it for myself).

              I am maybe from a different generation - when games costs $60+ a pop. And the games were much shorter (although of course more difficult - think Cuphead). So, having games that are pretty long, immersive and of high quality for less than a fiver is really amazing.

              Finally, I think you overestimate sales a bit. With more accessibility of selling platforms for devs, the number of games for sale has exploded - that is a quality issue for gamers but also more importantly a discovery issue for devs so in that sense it is harder to make a huge amount of sales.

              Realistically, if a game sells 10000 copies and sells for $10 AUD here is the calculation:

              Turnover: $100000
              Steam cut: $30000
              (alternatively) Epic Cut: $12000)
              Utilities: $1500
              Office Rental: $10000
              Pre-Tax (Steam): $58500
              Pre Tax (Epic): $76500

              So, this would just be sufficient for one person to live on and support one's family in most Australian locations. The assumption is that one person can finish developing the game in 1 year.
              So, for every additional employee one needs to sell an additional 10000 copies a year (for every year the game took to develop) or the price must go up by $10.
              With your example of one cent the game would have to sell 10m copies to achieve the same result for a single developer.
              One other thing this example shows well is the difference the cuts Steam and Epic charge would make for a single developer: I think most people would agree that is matters to them quite a lot whether or not they have an extra $18,000 to support their family with. Remember, full time devs have no other income. It is different if you are a banker making $200,000 and then make a game over 5 years on the side.

              • @Lysander: Good points and those are definitely very valid and great arguments.

                I guess it depends on a lot of things really.

                There was a lot of wishful thinking on my side I admit.

                And maybe I am thinking of games that realistically wouldn't sell any copies at all if priced at certain price points.

                Maybe really simple dirt cheap games that nobody would bat an eye but iirc it is very hard to game the system and find the perfect sweet spot because there are so many ways to play it and finding the right answer/s is akin to playing a guessing game.

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