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Gigabyte Radeon RX 5600 XT GAMING OC 6G GDDR6 RGB LED Graphics Card $459.00 + Shipping @ Shopping Express


This is the cheapest 5600 XT locally I think. You can get similar priced cards from Amazon US if you have Prime.

Equivalent to a RTX2060 in gaming but this doesn't have NV encoder if you stream your gameplay.

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  • RDNA2 only a few months away :)

  • I dont remember how good this card is in the reviews but its also a good idea to check out HU reviews on the cards … this is the top 5 one but there's one that reviews nearly all on their channel


  • Comes up as 499 for me?!

  • Raytracing and DLSS are features for the RTX 2060 as well, and due to the changes for DLSS 2.0 (as they call it), any game that supports TXAA/TAA can be re-fitted pretty easily for DLSS (it just needs motion vectors, then a little tweaking). Here's an upcoming example of what a 2060 can do:


    Personally I'd be waiting for RTX 3000, as you're likely looking at 70-90% more performance just on raster, and DLSS improvements through Tensor core updates might see that jump way further. The GA100 suggests that DLSS performance may double through the likely Tensor core count on the gaming version of Ampere.

    TLDR version: the 2060 is a 4k60 card for AAA games with DLSS, RTX 3060 should be bonafide 4k60 with an improved DLSS on top of that.

    • Are you kidding me on 2060 is a 4k card?

      • With DLSS from a 1080p base resolution, yes, but usually not with raytracing. Read what I wrote, read what I linked. The quality basically matches a native 4k render, so going from an even higher base resolution increases the quality.

        You can see the performance numbers in the article, and in Control, Wolfenstein Young Blood, and any other DLSS 2.0 game. It's relatively easy to implement, doesn't need to be explicitly trained for the game, and seems to be able to hit up to 200 FPS depending on the game (so the latency penalty isn't super high, but you wouldn't like the settings for running a game at 4k 200 FPS on a 2060).

        • Looks like it's just next gen upscaling, not true 4K gaming.

          • @thunda: Go take a closer look, worst issue you'll find is a mild halo effect on moving detailed objects, which becomes far less distinguishable as you go up in resolution and pixel density.

            The technology will improve as the processing power improves, so we'll see another iteration soon with Ampere. As it is, it's a massive upgrade on temporal upscaling (as seen in console games like Spiderman on the PS4 in 4k).

      • It's not a recommended 4k card, but if you're willing to compromise on certain settings, it can handle it and even some older titles it should be able to do max 4k.

        • As DLSS becomes ubiquitous, and mesh shaders actually get utilised, you'll be surprised how well this card will hold up over time.

          We're only seeing its potential get unlocked now, but unfortunately it won't have all the raytracing bells and whistles as these other features become more mainstream.

    • It'd be interesting if they go with X60 / X50 cards for 30 series at launch. Given the 2060/ 1660 just launched around last year. I'd bet they will introduce the premium range and let it settle before adding budget mid range.
      Also there is far too many frequent releases on 20/16 series varients (super / ko) to battle with AMD 5600/5700 series adding another mid range will just make a big mess for them.

  • They changed the price to $500.

    I knew I should have just bought it… Left it in my cart

  • Odd that AMD gave the card a name that resembles a 5th gen GeForce from 2003…

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