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[PC] Epic - Free Unreal Engine Assets (e.g. Polar Sci-Fi Facility, Medieval Docks etc.) - Unrealengine.com

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Some freebie assets from Epic for their Unreal Engine - for those of you that like a bit of dabbling with designing your own games.
You do need to register and sign in to get the assets free.
However, if you have been claiming any game freebies from Epic, you can just use that log in - no need to register again/separately.

Medieval Docks: https://www.unrealengine.com/marketplace/en-US/product/medie…

Plants Pack: https://www.unrealengine.com/marketplace/en-US/product/plant…

Talent Skill Tree Builder: https://www.unrealengine.com/marketplace/en-US/product/talen…

GR Customizable Female 01: https://www.unrealengine.com/marketplace/en-US/product/gr-fe…

Modular Fantasy House: https://www.unrealengine.com/marketplace/en-US/product/modul…

Destruction System: https://www.unrealengine.com/marketplace/en-US/product/destr…

Gothic Knight: https://www.unrealengine.com/marketplace/en-US/product/gothi…

Cemetery Vol. 01: https://www.unrealengine.com/marketplace/en-US/product/cemet…

Immersive Dark Ambient Music Pack: https://www.unrealengine.com/marketplace/en-US/product/immer…

Enjoy!

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Unreal Engine
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closed Comments

  • +5

    Thanks.

    Some part of me must want to make a video game, because I just spent the last half hour adding ALL of their free assets & extentions to my Epic account… now I just need to actually do some of the many free Udemy coding courses I've claimed, but never looked at.

    • +4

      You'll be the next Digital Homicide in no time!

      • +1

        Jim F@#$ing Sterling son!

    • Half hour?
      Open them all in separate tabs (Control/Command Click or Middle-Mouse-Button), add to cart, check out at once!
      Unless you're on your phone, then I understand :)

      • +4

        I meant all of their 300-400+ other free assets and code libraries, not just these ones. There's some pretty cool stuff on there for free by the way. They have a 50 item cart limit and it takes 3 or 4 sec for each "add to cart" to register. It didn't take forever, but it wasn't exactly quick either.

    • Did you pick free from the dropdown and use add to cart? It took 5 minutes.

    • Let's give you a nick name, the child of Oz, for it is Oz that set you wild.

    • You’re not alone

  • +5

    I literally have no use for these, grabbed them anyway.

    • +3

      It’s the ozbargain way!

    • Just like all your other assets.. put them on the shelf and look at them from time to time.

  • +4

    The really impressive part here is that Epic Games actually has a cart system for their Unreal assets. Now if only they could use it for their games storefront…

  • My library is so full of assets I don't even know what's what anymore so I'll add these in case I need them one day.

  • +1

    nice. i use to do mods for quake 1 and 2 back in the day. was fun and the enjoyment of people playing my mods was great.

    i tookthe good with the bad and lthough i stopped with quake 2 i always wanted to go back and look at designing my own games.

    thank you these will come in handy

  • How much does Unreal Engine cost ?

    • +1

      Free. Only costs once used commercially and miney is made.

      • +3

        Actually free for first million of revenue (lifetime, per product). Then 5%.

        Normally 12% commission if selling on Epic Games Store, but if you've paid the 5% for the engine, just 7%.

  • +1

    Good to see Epic change their approach to let people/student access/learn their software.

    We used to pay thousands $$$ to get the license before even started to use it, let along trying to make a game out of it.:)

    • It has been like that for quite a while I believe. It is not as if Epic changed only recently.

  • +1

    Omg omg ginmee

    If I recall 2011, it was 500,000 to purchase a licence from epic studios, and 1 million dollars from cry engine.

    These are professional licenses.

    But if anyone's interested there are other free game engines too:

    Torque 3d, it's old but definitely gamer ready, I'd say it's dated but the engine has a multiplayer mode built in, think of it as fortnight built around a editor with real actual connection socket ms.

    The next one is silicon studios engine, it can use ray tracing along side unreal engine with its own API extension.

    The next one's from silicon studios but delisted, it's written in c# xenko 3d, now known as stride 3d
    Definitely a better alternative to unity, but not as powerful as unreal engine as that engine has 1000's of people working on it daily.
    https://en.wikipedia.org/wiki/Silicon_Studio

    • I recall the mill. dollar licenses for Cryengine, although in that day, it also got you the engine source code to modify and team support which was really needed to get anywhere big with Cryengine. But it would never fly today.

      I don't know anything about Stride 3d, but I'd be surprised if it was a better alternative than Unity which also has thousands working on it within Unity, and thousands of others outside Unity writing assets for its store. And is proven with 10's of thousands of titles out there.

      • Strides free, and can be used for money, it's cross platform support, supports pbr, ray traced lighting, has auto garbage collection, works with substance painter, and can be imported via blender export, it's UI cleaner then ue4.

        Unity isn't actually Free plus mono ide is baked into unity monopoly (yes you can use it, but not publish the end creation of account classed as free)and you need a pro license to use it, you can't alter the SDK, stride you can, it's as free as blender is
        To the core with latest updates of c#, the community usually updates it here and there.

        (You mean the Jim sterling clone games on the unity store)

        Alternatively ui4 hands down is the best, but the UI trash as fk.

        Even cry engines much cleaner.

        Oh we can't forget lumberyard Amazon's crown jewel

        • Many aspects to game dev though. Easier and cheaper to find devs with Unity experience. Unity training material is everywhere, huge online community, exhaustive documentation, college courses. Not wise spending a month developing an asset you can buy for $100 unless you are time rich, money poor. Stride might have Substance and Blender support, but what about all the other 3rd party apps/devices like mapping, Mixer/Bridge, XR/AR, mocap… Unity's nearly always the first integration they support.

          • @Janko: If you want a safety bubble, and your not into creating from the core, to the top and you want very very high level code, and hand holding stay with unity.

        • Unity, UE4, Lumberyard and Cryengine's pricing are not crippling for the new developer given they only kick in way down the track. And even then, they're trivial compared to the 30% most stores will be taking from you. Maya or Max have crippling pricing for the beginner though - so Blender's cost is indeed important here.

          Personally I dislike Unity's strengths - because as you say, it leads to 1000's of crappy games. A barrier to entry is needed IMO. But unselfishgly for beginners, Unity is a good place to get their feet wet and find easier employment.

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