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AFTERSHOCK X340 34" Ultrawide Freesync Monitor (3440 x 1440 @ 100Hz) $599 Delivered @ AfterShockPC

100

7 Year Anniversary Special - Free delivery and big discounts on all monitors!


Screen Size 34"
Response Time 6ms (GTG)
4 ms (Overdrive)
Aspect Ratio : 21:9
Backlight Technology LED
Brightness: 300 cd/m²
Panel Technology: Vertical Alignment (VA) Technology
Viewing Angle: 178° (Horizontal)/178° (Vertical)
Contrast ratio: 3000:1
Curvature: 1800R
Tilt: Yes
Swivel: No
Adjustable Height: No
VESA Mounting: 100 x 100 (with included customer spacers)

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closed Comments

  • +2

    After Shock? XDD

    Shock after bought it?

  • +2

    It looks pretty similar to the Kogan 34" ultrawide., just with a different stand. No height adjustment.

    Image of the back of the Kogan vs the back of the Aftershock

  • Same panel as the Kogan 34 WQHD which has been as low as $550(regular $650). Do get a longer warranty with Aftershock though.

    • I’ve contacted them to see if they’ll match Kogans best price but we’ll have to see…,

    • +1

      Both are Aussie so ACL comes into play regardless of warranty length.

      • Be wary as the acl also states

        "match descriptions made by the salesperson, on packaging and labels, and in promotions or advertising"

        so if the original advertising states that it may contain dead pixels or warranty doesn't apply for a few dead pixels such as kogans 2 dead pixel. ACL won't cover it because it was explicitly stated that 2 dead pixels count as working as intended.

  • +1

    So are these guys meant to replace dual monitors? So if I had 2 24" monitors would I need a 48" widescreen to get the same screen real estate? (Sorry for the dumb question)

    • +1

      https://www.cnet.com/topics/monitors/buying-guide/

      Now should you replace 2 1080p monitors with this monitor?? … most likely yes. Learn how to snap windows to sides and enjoy. I personally have a monitor with the same specs while still keeping a vertical 24" at the side. That works for me. If I was you, I would buy it and experiment… put this monitor in the middle and a 24 inch at the side, put both the 24 inch in both sides, put them in horizontal and vertical, see what works for you.

      • Yep, that's my favourite setup. The vertical 24" is gold for displaying a long website or notes while I work on the main monitor. However, with the main monitor at 4K scaled to 125%, it is only slightly bigger vertically.

    • +1

      Go to this site if you ever want to compare one monitor to another…

      http://www.displaywars.com/

      I got an LG ultrawide 34”. I used to have two 24”s.

      • Nice, thanks. :)

      • Me too.

        But I found that is a bit curve is better, mine is not.

        34" to play games is so good.

  • Anyone know what their dead pixel policy is?

    • no dead or partially lit pixels for the first 3 days after purchase (from collection or delivery date).

      After 3 days, it's 3 Bright or 5 Dark.

      The warranty is 3 years with the first 2 years as onsite. Onsite means over the phone trouble shooting and if it's a hardware issue they will send a courier to collect it and send it back to you at no cost.

  • https://www.youtube.com/watch?v=0vvdvjralvs

    Looks like Linus reviewed the Korean version of this monitor.

  • Wish it was g sync

    • g sync will not be that price.

      • I hear NVIDIA supports something called "fastsync" now with freesync monitors?

        • I hear NVIDIA supports something called "fastsync" now with freesync monitors?

          Really I have no idea, any information?

          I have a LG 34" free sync monitor but nvidia 1060 video card.

          • @superforever: I wrote a long post; but don't stress. Gsync/Freesync is compeltely distinct from fast-sync. Fast-sync is an anti-frame-tearing technology (like vsync) rather than a screen-refresh-rate technology.

        • Fast sync is not freesync, nor Gsync.

          Freesync and Gsync both ultimately work by changing the monitors refresh rate to match when a frame is ready.
          This avoids stuttering, and makes gaming with frame rates not equal to refresh rate much much nicer.

          IE, 100hz monitor and game runs at 97 fps? gsync/freesync will make the monitor refresh at 97hz and feel smooth as butter.
          Also great for 60hz monitors, and games that you crank and get 50-60 fps, when you dip below 60 fps it doesnt become a stutterfest.

          Now, Fast sync is slightly different. It does not change the screen refresh rate. Screen ALWAYS refreshes at panel rate (60hz/ 100hz whatever).

          Vsync syncs your frame outputs to your screen refreshes. But one of the draw backs; is that if you "Miss" a frame refresh, then your next frame comes out a whole frame "late". Effectively, if you have a 60hz monitor, and are getting 50 fps with vsync enabled, because every single one of those frames takes longer than 16ms, then no matter what magic you try every frame comes out late, resulting in a real-world frame rate of 30fps (30hz).

          This is because Vsync synchronises the frame rendering, and only lets the next frame start rendering AFTER the previous one goes out.

          So, if you can make a frame every 17 milliseconds, you will render a frame, then 16 ms goes past and now your monitor wants to refresh, but you aren't ready yet, so your monitor stutters, and 1ms later you are ready, but too bad, your monitor will only take another frame in 15ms now so you wait … then hand it a frame (thus 30fps).

          With fast sync, it appears to unlock the "vsync" for the game rendering, (so it will always be rendering frames) but at the same time prevent the frame-output from being changed mid-draw.

          So, the only reason we use vsync is because of a problem called tearing. When you start to render a frame if you get half-way through and then your GPU starts writing a whole new frame, then your image gets "cut" in half, so you render half of one frame, and half of a completely different frame below it. Vsync prevents this; because you can't "Change" the rendering frame while it is being output (part of why it has to wait before rendering the next frame).

          Fast sync allows them to "buffer" the frame that is getting output; but WITHOUT preventing the game from rendering the "next" frame. This means if you are getting 55 FPS, on your 60hz monitor you will STILL get stuttering (frames that last on-screen for twice as long as they should) but you WONT get an effective 30fps, because it now has "fast sync" rather than V-Sync, and without VSync the game is free to start rendering the next frame as soon as its done with the previous one.

          TLDR; fast sync is fancy vsync (which is anti-tearing technology), it is NOT freesync/Gsync (which is variable-physical-screen-refresh technology).

          ps. gsync requires vsync to be enabled, but this is a technical implementation issue. Theoretically there is no reason nvidia couldn't use fast-sync with G-sync, but there are zero advantages since gsync fixes the refresh rate delay issue that fast-sync exists to prevent tearing .. of.

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